Questions tagged [projection-matrix]
234 questions
2
votes
1 answer
ARkit - placing objects inside the camera filed of view
I will like to place 2 lines in the bounds of the current camera view as flow:
Source - SceneKit docs
From the ARKit docs, I understand that I need the projectionMatrix, but how can I calculate the diff from "zNear" to "zFar" and x\y?
I'm starting…

Bar
- 603
- 1
- 7
- 19
2
votes
3 answers
Current OpenGL matrix mode
Is it possible to determine the current matrix mode used by OpenGL?
For example, I currently have the following (triggered by a window resize):
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-width,…

nwn
- 583
- 7
- 23
2
votes
2 answers
WebGL Perspective Projection Matrix
Can someone show me a function in javascript/webGL that will change 3d coordinates into 2d projected perspective coordinates? Thnx

ZachariahRS
- 65
- 2
- 8
2
votes
1 answer
LWJGL Projection Matrix - Nothing Happens
Currently, I'm attempting to create a Camera class in LWJGL, but I've been running into a problem with the projection matrix. For some reason, when I try to multiply the vertices by the projection matrix, nothing at all appears on screen.
Camera…

Spaxxy
- 171
- 1
- 2
- 6
2
votes
3 answers
OpenGL Projection Matrix
i try to get a basic OpenGL program working. I created two methods which create a modelview matrix (very rudimental at the moment, it only moves my object on the Z-Axis) and a projection Matrix.
My proplem is, that as far as i understood OpenGL my…

Horstinator
- 548
- 1
- 5
- 18
2
votes
1 answer
How to approximate distance between given points?
I have the values P1,P2,P3,P4 with Screen-Points (x,y) and Longitude,Latitude. In addition to that, I have a camera (with lat,long), the height of the camera (1.6m (constant)) and the orientation of the camera (bearing, pitch, roll). I also have the…

Frame91
- 3,670
- 8
- 45
- 89
2
votes
1 answer
Perspective-projection matrix: how to calculate vertical FoV from just horizontal FoV and aspect-ratio?
Consider the following perspective-projection matrix which works (perfectly fine) with just vertical-field-of-view and aspect-ratio given by the caller:
func (me *Mat4) Perspective (fovY, aspect, near, far float64) {
tfY = near * math.Tan(fovY *…

metaleap
- 2,132
- 2
- 22
- 40
2
votes
0 answers
How to define MODELVIEW matrix in Open GL
I am doing Camera Calibration, and I have my intrinsic and extrinsic parameters.
I have few virtual cameras, and need to draw frustums for each. I have almost solved that, finding out Projection matrix (m[int]*m[ext]=Projection Matrix), but I still…

SuTron
- 387
- 5
- 16
2
votes
1 answer
How to convert opengl projection matrix between lhs and rhs?
I've got a lhs shader but happens to got a rhs projection matrix, how to convert between them?

user1349923
- 763
- 1
- 7
- 24
2
votes
1 answer
Using quaternions in Augmented Reality sample code "pARk" from Apple
I'm on an AR app for iOS for showing annotations on a camera view - like we all know from wikitude, junaio etc. I am new to this subject, so sorry for my stupid question :)
I downloaded the "pARk" sample code from apple here to study how to…

orschaef
- 1,287
- 10
- 27
1
vote
1 answer
glunproject cheaper alternative
I'm building a game in openframeworks where a camera moves over a stationary 2d plane in 3d space. I need to pick 5 coordinates for every frame as the camera is always moving (1 for the mouse and 4 for the corners of the viewport to workout what to…

Simon Katan
- 706
- 7
- 11
1
vote
1 answer
iPad 2 back-facing camera field of view
I want to render virtual content over the camera image from the back-facing camera of the iPad 2. To achieve this, OpenGL ES is used to transform the content into the correct screen coordinates.
projectionMatrix =
…

Etan
- 17,014
- 17
- 89
- 148
1
vote
1 answer
Projection and View matrices to match the Kinect RGB camera perspective
Does anybody know what are the correct values to setup the projection and view matrix for a XNA rendering in order to match with the Kinect RGB camera?
For example, if the skeleton head joint coordinates are (X,Y,Z) then if I draw a sphere at these…

Andrei Stanescu
- 6,353
- 4
- 35
- 64
1
vote
1 answer
CesiumJS: compute the projected size of the globe (in pixels)
We are using CesiumJS as an overlay in a spherical geometry app where it renders its own sphere with a known size (in pixels) and the user may zoom in/out to change its size.
We would like to superimpose CesiumJS as another layer in the app and have…

dlmt
- 166
- 1
- 11
1
vote
1 answer
LWJGL Projection Matrix not working (Quad remains the same even after multiplying with Projection Matrix)
I programmed a LWJGL 3 code to render a quad on the screen. I even added the projection Matrix to it, still I don't see any changes in the appearance of the quad. If I change the FOV of the frustum the quad gets smaller (that's what I expected) but…

Ajinkya Sanas
- 25
- 3