Questions tagged [projection-matrix]

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Compensate screen rotation by modifying GL_PROJECTION in OpenGL

Is it possible to set up GL_PROJECTION in OpenGL to compensate screen rotations? I think there is a lot of applications to that, in augmented reality or stereoscopic views, for instance. Particularly, I would like to make a "fake" change of…
rraallvv
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gluOrtho2D in webGL

UPDATE: this code actually works. My bug was a stray call to glViewport; that seems to be browser-window anchored and not canvas-relative in webGL and it was pushing everything off-screen. So the code in this question shows how to create a correct…
Will
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Backprojection from projection matrix using MATLAB

I've a 256x256 projection matrix. each row is a projection taken with equal angles. i need to generate the original image with backprojection using matlab and I am not really familiar with matlab. Can you suggest me any code samples or alghorithms?…
dum
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confusion about gluProject and OpenGL clipping

Consider the fixed transformation pipeline of OpenGL, with the following…
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projecting nodes on circumference divided into 36 parts

I am working on a task in which I have to project nodes (X and Y coordinates) of a point cloud to the circumference located exactly on the centre of gravity of the mesh (Geometry). My question is how can I create a circumference on the geometry and…
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Why use a Matrix for 3D Projection?

After searching up the calculations for a Projection Matrix (atleast in OpenGL), Why bother using a Matrix when we have so many empty values? I count 9 entries marked as 0, and only 7 containing useful data. Why not just use a similar 1D array, and…
user5549921
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Why code is not giving proper results Matlab?

I know this type of questions may have been answered before but i am a beginner in matlab so please bear my kiddy questions. I wan to generate a 11*12 matrix from a set of values. i have five different vectors named X,Y Z,u,v. my code…
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glOrtho() not working as I thought it would

I am trying to have one of the viewports in my window display an orthographic projection of a teapot. mat4 view = translate (identity_mat4 (), vec3 (0.0, 0.0, -40.0)); mat4 persp_proj = perspective(50.0, (float)width/(float)height, 0.1,…
mcdowesj
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2D Screen to 3D Space Projection, how to extend (x, y) to (x, y, z, w) to multiple inverse of viewprojection matrix?

I want to project a 2D screen point CGPoint(x, y) to 3D point(x, y, z), where z is not fixed. I learn from this website http://webglfactory.blogspot.com/2011/05/how-to-convert-world-to-screen.html, but the viewProjection matrix is 3*4. In arkit, the…
Hui Ye
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