I want to render virtual content over the camera image from the back-facing camera of the iPad 2. To achieve this, OpenGL ES is used to transform the content into the correct screen coordinates.
projectionMatrix =
GLKMatrix4MakePerspective(GLKMathDegreesToRadians(FOV),
16.0f / 9.0f, 0.05f, 5.0f);
The problem is the field of view parameter.
There were several posts about iPhone or the iPad 1; however, I couldn't find one yet for iPad 2.
What is the field of view of the iPad 2 in landscape 16:9 HD mode?