Programmatic generation of content (graphics, sounds, level-design,...) using random or pseudo-random processes, usually on the fly.
Questions tagged [procedural-generation]
535 questions
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Object spawn on procedural terrain spawns on unspecified area
I've managed to put together a procedural terrain with defined regions and I am looking to procedurally place objects within the world within these regions. The regions are defined by their height and I am trying to utilise this to correctly place…

Krellex
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Register click and hold on a tile in Unity
I have a procedurally generated tilemap that the player can interact with through mouse clicks. Each time the player clicks I get its screen position convert it to world cords and find the correct tile. This is fine but only works with single clicks…
user12368065
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Flipping Face Normal ThreeJS but not on floor
I try to build a house generator based on a floorplan. Generating the mesh works fine, but now I need to flip the normals on some faces.
buildRoomMeshFromPoints(planeScalar, heightScalar){
var pointsAsVector2 = []
this.points.map(e => {
…

LeBraveLittleToaster
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How to use perlin noise for 2D Tile map in top down game in Unity?
As the title suggests I want to use perlin noise to make a randomly generated terrain using tiles that I have made with a pixel width of 32x32, I've had a little look at perlin noise but it seems very confusing and it would be great if anyone could…

Dylan Roff
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Unity procedural generation spawning overlapping objects issues
I have 2 scripts
one that check if an area is free
one that spawn an object if the area is free
this is to prevent overlapping
checker script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpaceCheck :…

Waffuru
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How to spawn in loop like snail but in square
Hello I am French so excuse my bad English please,
I created a generation of land with a seed with prefabricated gameobjects but they spawn from column to column so I would like to create this but starting from the center to outside like a snail but…

Lokosse73
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Only Spawn tree on flat ground
What I'm trying to do
I'm trying to spawn a tree only on flat ground but GetSteepness() isn't working and GetInterpolatedNormal() also doesn't seem to be working
The Problem
the trees always seem to spawn on places I don't want them to like on…

Zacattack Space
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Text generation
Other than context-free grammar, NLG and Markov chain is there another way to generate text?
My problem is that I would like to generate fragment of descriptions for my RPG. I would like to start with some words like the location, the weather and…

Davide
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Procedurally generated cave in Unreal Engine 4
I am making a procedurally generated cave in UE. I have a question regarding what's the most optimised way to do it. I already have a function that creates the verticies and triangles for a cave section from point a A to point B (The final cave…

glad_hd
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How do you attach a camera to a spawned player in unity 2d?
So I'm working on a simple platformer in unity 2d. I created a level generator that generates random terrain, enemies, and player character right at the start of the level. I want to have the camera follow the player character. I tried using the…

user2669412
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OpenGL: Texture size and video memory
I'm making a Worms-style bitmap destructible terrain game using OpenGL. I'd like to know where the limitiations in terms of video memory are for the size of the worlds.
Currently, I use blocks of 512*512 RGBA textures for the terrain.
How much…

Hars
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Why cube mesh becomes a plane when in high resolution?
I use the following code to generate a Cube as a single mesh. My purpose is to generate a sphere from it by normalizing as I have shown in the commented line (I just have to do that to all those statements in the following lines). The problem here…

Deamonpog
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How do I add Biomes to a Procedurally Generated Terrain with Open Simplex Noise in Godot
I have an Open Simplex Terrain generation in Godot system based on the one showed in this video, and I was wondering the most simple way I could implement biomes like mesas, mountains, plains, etc. How would I alter the height different segments of…

Nate T
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How do I improve my RBX.Lua procedural generation code?
This is my first post in stack overflow, and I have no clue whether I can post stuff about roblox development here.
But anyways, here I go. I'm making a top-down pixel art survival game, and am procedurally generating "flat" worlds with many…
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How can you plot a graph where each vertices is a rectangle with given size but edges can be any length?
This question is part of a procedural generated dungeon algorithm I'm trying. I want to randomly generate a graph (representing rooms and corridors), assign size to each vertices/rooms and plot them on a 2d plane. One requirement is I don't want the…

陳冠曄
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