I'm making a Worms-style bitmap destructible terrain game using OpenGL. I'd like to know where the limitiations in terms of video memory are for the size of the worlds.
Currently, I use blocks of 512*512 RGBA textures for the terrain.
- How much memory, very roughly, can I expect such a 512*512 RGBA texture to take up?
- Is there any internal, automatic compression going on?
- How much video memory can I expect most user's computers to have free?