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I have an Open Simplex Terrain generation in Godot system based on the one showed in this video, and I was wondering the most simple way I could implement biomes like mesas, mountains, plains, etc. How would I alter the height different segments of the terrain while keeping them seamlessly connected, and also how would I change the intensity of the noise in these areas to make them flatter or higher?

Nate T
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    I'm going to suggest looking at https://gamedev.stackexchange.com - Although I don't think there is something Godot specific, there is plenty on noise, biomes and terrain generation. – Theraot Oct 17 '21 at 04:25
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    Alright thanks! I didn't know there was a separate site for game development help. – Nate T Oct 18 '21 at 03:55

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