PhysX is a 3rd-party physics engine owned by NVIDIA and most commonly used in the video game industry.
Questions tagged [physx]
117 questions
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How to resolve error error C3668, C2065, C2923, C2976, C3203 in Unreal Engine 4.27 Plus
I'm building the project using Unreal Engine 4.27Plus in Visual Studio 2022 in Windows 10.
I have installed the the necessary packages and SDKs still I'm getting…

Joe Goldberg
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In Nvidia physX Engine 3.4, is PxRigidActor.attachShape thread safe?
I'm trying to create multiple physx scenes with same colliders, and i want to use shared shapes to minimize the memory usage and mesh baking time at creation.
I created some shared PxShape (with isExclusive=false in PxPhysics.createShape), after…

feilian118
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Why is the link position not updating in this Reduced Articulation example
I am trying to update the state of a ReducedArticulation (with PhysX5) without updating the simulation (I would rather not have the simulation try to run)
std::pair…

cjds
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PhysX Overlap Scene/Geometric Query for Capsules
I am trying to do a scene query using Capsule colliders and for some reason the overlap function I had returns true even though in the PVD, the capsule are definitely not colliding (they are quite close together though). This is weird because my…

tomatto
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Creating a Camera Frustum using PhysX Convex Hull
I am attempting using PhysX in order to create a camera frustum that I can use to perform collision checks in order to cull objects that are outside of the FOV.
However, there is quite little information regarding the cooking library provided by…

tomatto
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/usr/bin/ld: ../libs/linux/physx/libPhysX_static_64.a(PxPhysXGpuModuleLoader.cpp.o): undefined reference to symbol 'dlsym@@GLIBC_2.2.5'
I'm trying to integrate physx into my project but I face this strange error:
/usr/bin/ld: ../libs/linux/physx/libPhysX_static_64.a(PxPhysXGpuModuleLoader.cpp.o): undefined reference to symbol 'dlsym@@GLIBC_2.2.5'
/usr/bin/ld:…

Mohammad f
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Include Conan Libraries with multiple cmake files/Program throws exception when calling glCreateShader only with conan libraries integrated
I'm currently developing a small game native in C++ and OpenGL....
So now I am at the point where I wanna include Nvidia PhysX to get the nice physics simulations. For that, I'm utilizing Conan (Without it, it's kinda annoying).
The thing is when I…

Jonas Schindler
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Get point of collision from Physics.ComputePenetration()
I have a very basic player in Unity that I coded to collide against objects using Physics.ComputePenetration(...) and it works relatively well. The problem is that I would like more detailed information about where the player hit the collider.
Some…

Chris Bannoura
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Unexpected offset when using a ConfigurableJoint to manipulate object's rotation
I'm trying to use a ConfigurableJoint (based on Nvidia's 9xD6Joint) to manipulate a Rigidbody the player is holding. I have an issue with setting the spring part of the joint correctly. This is how the joint I'm using is…

Wojtek Wencel
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Physx triangle mesh cooking colliding only in one side
I'm on a project for uni about making a simple 3d game with our own engine and using Physx.
Right now i succeeded to create a 3D terrain from a heighmap and cooking it so I could have a collider on it.
You can see on the following image what it…

axel axel
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fUtilLib & fAllocator for PhysX 2.7
does anybody know where I can find the lib/source that declares the fUtilLib & fAllocator identifiers?
The code I am working on is from 2007-2009, so it's a rather old code. The PhysX SDK in use is 2.7.3 currently. (I have a suspicion that I need a…

JohnYouDontLike
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How to set a constraint's motor target?
I am trying to implement a ragdoll in Bullet Physics, mimicking one I created in a Maya plugin which uses PhysX. I have everything 1:1 besides constraint motors.
In physX, motors simply have linear and angular damping/stiffness and a target…

livin_amuk
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physx multithreading copy transform data
I have a scene with tons of similar objects moved by physx, and i want to draw all of this using opengl instansing. So, i need to form a array with transform data of each object and pass it in to opengl shader. And, currently, filling an array is…

Yasha Akimov
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How do you compile standalone snippets in Nvidia PhysX?
I started to test PhysX by experimenting on the basic Hello World snippet shipped by the program.
My installation is on Ubuntu 20.04.
As I understand the source code for
/home/ubuntu1/PhysX/physx/bin/linux.clang/release/SnippetHelloWorld_64
is…

Googlebot
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How to link PhysX libraries with Xcode
I am new to c++. I am unaware with how to link the PhysX source to my own code. I keep getting "Px.h" or some other file missing. The files exist in their corresponding folders but Xcode can't find them. What do I do? Thank you so much for your…