Questions tagged [physx]

PhysX is a 3rd-party physics engine owned by NVIDIA and most commonly used in the video game industry.

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How to raycast against a physx cloth mesh?

I'm using the PhysX 3.3 SDK in a application and mostly everything is working fine. However, I'm trying to develop a feature that would allow users to click on various actors in the scene and modify their properties. My approach so far has been to…
godan
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A rocket following the tracks height. Not Homing Missile

What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go up/down ramps and never hit the…
Aero Chocolate
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How to get Nvidia's PhysX 3.3 to link in Linux?

So, I'm trying to compile the code from the HelloWorldRender snippet in Qt Creator. What I'd like to be able to do is just step through the code in the debugger and mess with it so I can understand how to use it. The problem, however, is that I'm…
zeboidlund
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Is there a way to ray cast with PhysX library without using a const NxRay?

I noticed that there are alot of funcitons that can raycast but they seem to use a const NxRay My problem I am having is having a vehicle that is casting a ray downwards as being my NxRay. It is not constant because the vehicle can move in different…
Aer
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PhysX - PxRigidDynamic actors clip through other actors (CCD enabled)

I realize this may not be the perfect place to be asking a question about PhysX, but I've already tried on the official PhysX forums, as well as on gamedev.net and I haven't gotten any responses in several weeks, so I'm unsure where I can go for…
Silverlan
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How do I add textures to my Actors/ShapeDesc PhysX.net

How do I add textures to my Actors/ShapeDesc in PhysX.net? I'm using XNA and PhysX.NET. I have scenes and everything set up and everything is working, but my Game Engine won't look good in Wireframe mode, you know what I mean. Thank you again! //…
Sup3rlum
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PhysX - simulate() never ends if GPU used

Im still working on physics system for simulating fluids. I rewrote my application to use PhysX 3.3.0 and to be more objective and now i have a problem which i cant resolve for like a week or two. This is my initiation of PhysX Context: void…
aerion
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PhysX - Compiling Error

I'm just trying to build the Lesson 101 from PhysX tutorials. I'm using VS2008 and this is the compile error im getting. Not sure what to do...? Im using Windows 7. 1>------ Build started: Project: L101, Configuration: Debug Win32…
ej.
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PhysX joint deserialization issue

I'm investigating the PhysX now, and I've stuck on the serialization. When I'm trying to serialize a joint, the deserialization fails with error: code: 8 message: NpActorTemplate::resolvePointers: connector not found. file:…
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Java PhysX Binding?

Is there a PhysX binding for Java of any kind? I looked around a bit and saw this: http://jphysx.com/, but I got some weird Russian error thing. Even a plain old powerful physics engine with java support would work.
Abaab
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PhysX3 with MinGW - linking error

I'm trying to compile a PhysX sample using MinGW but I'm getting these errors: undefined reference to `physx::PxProfileZoneManager::createProfileZoneManager(physx::PxFoundation*)' undefined reference to…
das_j
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create cuda context manager failed

I'm implementing fluid simulator using PhysiX. Unfortunately sth is wrong with cuda context manager and I have a problem with recognizing what it is. I have an init method which looks like this: void InitializePhysX() { bool…
aerion
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Several newbie questions for Physx 3

Today, I tried to play around Physx and Physx visual debugger and as always, newbies have problems and questions. I'll try to describe my problems as best as I can with my poor english skills. 1) I managed to create a physx scene. added a dynamic…
Davita
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PhysX 3.2: Simple box dynamic are not moving

I've uppgraded to PhysX 3.2 and have been struggling for days to have my test box moved by gravity but it simply won't to it. I've followed the PhysX documentation but implemented it in my way. It's pretty much a default setup: …
mrmclovin
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Getting position of PhysX wheel

I'm using the NxWheelShape to simulate wheels on my car. When I render the wheel model, I use shape->getGlobalPose() to get a 4x4 matrix and render the wheel there. However this gives me the position of the shape, not where the casted ray hits other…
Rimio