PhysX is a 3rd-party physics engine owned by NVIDIA and most commonly used in the video game industry.
Questions tagged [physx]
117 questions
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How to create non coliding rigid body in PhysX
I need to make a NULL like rigid body in PhysX 3.2. A non-colliding one - only as an anchor point. Is there anyway to do it? I just need it to resolve some joints combination.
Thanks in advance

Krzycho
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Is physics simulation really faster on GPU?
From what i have observed, havok does a significantly better job for rigid simulation than Physx, especially their new Havok Physics 2013.
Im not very familiar with how state of the art physics engine works, but by testing alone
i cannot get a very…

Defd
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First time ever creating a Terrain
First night at taking a look at different ways to create Terrain.
I'm wanting to work on a racing project and was wondering if there was a way to create a 3D race track some how.
We plan on using C++, and are also using PhysX and openGL. Where…

EvenOdd
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Time Step in PhysX
I'm trying to define a time step for the physics simulation in a PhysX application, such that the physics will run at the same speed on all machines. I wish for the physics to update at 60FPS, so each update should have a delta time of 1/60th of a…

fanatic
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Trying to Link to PhysX libraries in windows runtime application
I have a default, blank windows store application with the following code added:
#include
static physx::PxDefaultErrorCallback gDefaultErrorCallback;
I have the following in my Linker->Input->Additional Dependencies…

Eric
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How to use PhysX™ Candy Wrapper in XNA
I need some basic tutorial or guide on how to use "PhysX™ Candy Wrapper".
On their website I couldn't find anything useful what so ever.
It has been a long time since I touched 3D programming and I would like to start learning the new stuff that is…

Raha
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Access violation on std::function assignement using lambdas
Hy everyone, here again. Continuing the code from my previous question : Is this a bad hack? memcpy with virtual classes
I corrected that, using the Clone approach as suggested, but I'm having an error that also happened before I tried the memcpy…

Santiago Pacheco
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How to properly link and include libraries?
It's the first time I prepare a pretty complex application in C++ (Visual Studio 2010) and I have serious linking problems which gave me a solid headache (maybe cause I've never got what it's all about).
I'm implementing fluid flow simulator…

aerion
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Find the position of an object in PhysX at run time
I am trying to spawn a ball in the world dependant on where the player (box) is at the time. to do this i need to know the position of the box and when i press a button the ball shall appear in the center of the top face of the box.
So for this i…

Defterniko
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Nvidia PhysX - How to cook a TriangleMesh?
So I am trying to cook a mesh into a PxTriangleMesh. Here is my code (actually copy-pasted from the documentation):
PxTriangleMeshDesc meshDesc;
meshDesc.points.count = vertices->size();
meshDesc.points.stride = sizeof(PxVec3);
meshDesc.points.data…

uCantHim
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Error when casting a base pointer: `Cannot instantiate abstract class`
I'm working with PhysX in C++ and am getting the error,cannot instantiate abstract class in the following code:
std::vector < PxJoint* > joints;
PxD6Joint* j = PxD6JointCreate(*gPhysics, a0, t0, a1, t1);
joints.push_back…

Matt Munson
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