So I have this code that produces fireworks using what appears to be a particle effect, but I don't understand what is going on in the code. Could someone explain it to me, particularly the initialize function and the draw blast blast function. If you could annotate it with notes that would be super.
/* fireworks.c - simulate fireworks with particle systems */
#include <GL/glut.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
//to correct ASCI deviations in Microsoft VC++ 6.0
#define M_PI (3.1415926535897932384626433832795)
double drand48()
{ return (rand()%10000)/10000.0; }
//end of corrections
#endif
#define MAX_POINTS 5000
int numPoints;
GLfloat curx, cury;
GLfloat x[MAX_POINTS], y[MAX_POINTS];
GLfloat xacc[MAX_POINTS], yacc[MAX_POINTS];
GLfloat red, green, blue;
int step; int length;
void initialize()
{ int j; double temp, temp2;
numPoints = drand48()*(MAX_POINTS-1);
curx = -0.5 + drand48();
cury = 0.0 + drand48();
red = 0.5 + 0.5*drand48();
green = 0.5 + 0.5*drand48();
blue = 0.5 + 0.5*drand48();
glPointSize(1.5);
step = 0;
length = 700 + 300*drand48();
/* initialize the blast */
for (j=0 ; j<numPoints ; j++ ) {
x[j] = curx;
y[j] = cury;
temp = drand48();
temp2 = drand48()*2.0*M_PI;
xacc[j] = (cos(temp2) * temp)/length;
yacc[j] = (sin(temp2) * temp)/length;
}
}
void draw_blast(void)
{ int i;
double glow = (length - step) / (double)length;
glColor3f(red*glow, green*glow, blue*glow);
glBegin(GL_POINTS);
for (i=0;i<numPoints;i++) {
x[i] += xacc[i];
y[i] += yacc[i];
glVertex2f(x[i], y[i]);
}
glEnd();
glFlush();
glutSwapBuffers();
}
void display(void)
{ int i;
glClear(GL_COLOR_BUFFER_BIT);
if (step < 0.9*length) {
for (i=0; i<numPoints; i++)
yacc[i] -= 0.02 / length; // gravity
draw_blast();
}
step ++;
if (step > length) initialize();
}
void idle(void)
{
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27: exit(0); break;
}
}
void reshape (int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-1.0, 1.0,
-1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w,
-1.0, 1.0);
else
glOrtho(-1.0*(GLfloat)w/(GLfloat)h, 1.0*(GLfloat)w/(GLfloat)h,
-1.0, 1.0,
-1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (800, 800);
glutInitWindowPosition(0, 0);
glutCreateWindow ("Fireworks");
glClearColor (0.0, 0.0, 0.0, 0.0);
initialize();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}