Questions tagged [particle-engine]

7 questions
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XNA - Creating a lot of particles at the same time

time for another XNA question. This time it is purely from a technical design standpoint though. My situation is this: I've created a particle-engine based on GPU-calculations, far from complete but it works. My GPU easily handles 10k particles…
Robert Kaufmann
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THREE.BufferGeometry error with stemkoski Particle Engine

I was trying to use stemkoski's particle engine in my own project (his example of using the particle engine can be found here ). I have received an error of three.min.js:474 THREE.ShaderMaterial: attributes should now be defined in…
user3669481
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Is it possible to place several animated objects into Three.js scene?

I'm quite new to WebGL, and I'm trying to create cake with animated candles. So, I have found this examples: https://stemkoski.github.io/Three.js/Particle-Engine.html with candle flame and tried to change code due to my task (cake). But I struggled…
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1 answer

Thruster effect using particle engine

I've been trying to make a sort of thruster effect for a spaceship using a particle engine and I can't seem to get the effect i'm looking for. I followed this tutorial for the particle engine: http://rbwhitaker.wikidot.com/2d-particle-engine-1 I…
LionSword
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Strange ParticleSystem projection / camera aspect issue

I'd like to understand why the particles presented by the particle system change their scales when the camera looks/moves around. While it is ok that the particle have to be scaled according the fov to fit the 3d scene, i however noticed some…
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How can I create an empty ParticleSystem and add child particlesystemquad on it like CCNode

I'm making a game using cocos2d-x 3.0 alpha, and I want it to create empty ParticleSystem object(root A) and add many ParticleSystemQuads on it as children. so I would be able to change position and scale, etc., by just changing root A only. so I…
Bright Lee
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XNA - How to place my particle engine/emitter on a bouncing ball?

I have a particle engine which creates an emitter at my mouse position. particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); It's in the Update method in Game1.cs. I have another class which is called Ball.cs with…
Uffe Puffe
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