Questions tagged [particle-engine]
7 questions
6
votes
1 answer
XNA - Creating a lot of particles at the same time
time for another XNA question. This time it is purely from a technical design standpoint though.
My situation is this: I've created a particle-engine based on GPU-calculations, far from complete but it works. My GPU easily handles 10k particles…

Robert Kaufmann
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2
votes
1 answer
THREE.BufferGeometry error with stemkoski Particle Engine
I was trying to use stemkoski's particle engine in my own project (his example of using the particle engine can be found here ). I have received an error of three.min.js:474 THREE.ShaderMaterial: attributes should now be defined in…

user3669481
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1
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0 answers
Is it possible to place several animated objects into Three.js scene?
I'm quite new to WebGL, and I'm trying to create cake with animated candles. So, I have found this examples: https://stemkoski.github.io/Three.js/Particle-Engine.html with candle flame and tried to change code due to my task (cake). But I struggled…

Tatyana Ten
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1
vote
1 answer
Thruster effect using particle engine
I've been trying to make a sort of thruster effect for a spaceship using a particle engine and I can't seem to get the effect i'm looking for. I followed this tutorial for the particle engine: http://rbwhitaker.wikidot.com/2d-particle-engine-1
I…

LionSword
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0
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0 answers
Strange ParticleSystem projection / camera aspect issue
I'd like to understand why the particles presented by the particle system change their scales when the camera looks/moves around. While it is ok that the particle have to be scaled according the fov to fit the 3d scene, i however noticed some…

sch5
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0
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1 answer
How can I create an empty ParticleSystem and add child particlesystemquad on it like CCNode
I'm making a game using cocos2d-x 3.0 alpha, and I want it to create empty ParticleSystem object(root A) and add many ParticleSystemQuads on it as children.
so I would be able to change position and scale, etc., by just changing root A only.
so I…

Bright Lee
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XNA - How to place my particle engine/emitter on a bouncing ball?
I have a particle engine which creates an emitter at my mouse position.
particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y);
It's in the Update method in Game1.cs.
I have another class which is called Ball.cs with…

Uffe Puffe
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