Questions tagged [molehill]

Molehill is the code name of Adobe Flash Player 11 3D drawing API.

Molehill is the code name of Adobe Flash Player 11 3D drawing API. It is created to enable hardware accelerated rendering in Flash applications.

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How to use Matrix3D.appendTranslation()?

With stage 3d I set up a basic triangle, and I can use append rotation and append scale and everything works, but using append translation on the z axis, the triangle will dissapear with the translation being 1 or higher. With other shapes it would…
mellow m
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Adobe Molehill draw line

how can i draw a line with adobe molehill. If i was using opengl i would use GL_LINES, but i seems molehill can only draw triangles. Cheers
user346443
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AGAL: m44 instead of Matrix3D.append()

How to move such computation: var a : Matrix3D = ... var b : Matrix3D = ... a.append( b ); within shader? My current approach: setProgramConstantsFromMatrix( VERTEX, 0, a, true ); setProgramConstantsFromMatrix( VERTEX, 4, b, true ); "mov vt0,…
Slaus
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Bad quality texture stage3D

I'm drawing a simple square in stage3D, but the quality of the numbers and the edges in the picture is not as high as it should be: Here's the example with the (little) source code, I've put the most in one…
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Morphing in MoleHill using a vertex shader

Using the Molehill with Flash I wish to create a vertiex shader, to have one mesh transform into another, I have seen that it is possible with Flare, However I am unsure if that was using Stage3D, Can anyone give me any pointers in the use of…
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Apply Texture To Each Side Of Cube Independently?

Using Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I…
CommunistPancake
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Working Molehill 2D Engine

Where can I get working engine for Molehill 2D? I checked ND2D and M2D and none of them work on Flash Player 11. Not even the Demos. Are there any working examples, or tutorials?
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How use Immediate number in AGAL

For example, I want to output red color in fragment shader. HLSL: return float4(1,0,0,1); asm: def c0, 1, 0, 0, 1 mov oC0, r0 How to implement this in AGAL?
solid
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Nothing happens when I try to render a cube using Away3D

when I try to render a cube using Away3D + Molehill, I only get a white default screen, I followed the instructions here: http://johnlindquist.com/2011/02/28/quickstart-for-molehill-and-away3d/ The only thing I did not do, was the part that talks…
Artemix
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adobe molehill android setting

Using Flash Builder 4.6 & SDK 4.6 Away3d and Starling Interoperation device - samsung galuxy s3 debugging on device, its run well. install exported apk on the device, its just white background. [app name]_app.xml file setting…
webnoon
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Why in AGAL have we a data32PerVertex with a max value of 64 in createVertexBuffer method?

I don't understand this 64 value... For what I've understood we have 8 registers max , each one with a size of 128 bits ( 4 data32), so we can not access more than 32 data32 ? Am I wrong ? for what are the other 32 data32 that we can store in a…
mousman
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How to integrate Robotlegs with Molehill?

I'd like to extend Robotlegs (1.5.2) SignalContext to allow AGAL / Molehill 3D. There's an Away3d port out there as well as the start of the a Starling compatible robotlegs build - but this looks incomplete. At the very least I imagine this requires…
MikeW
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Mixing different Program3Ds results in some objects not rendering

I have encountered something unexpected working with Stage3D. I have made two different shader programs for my objects. One of the programs is for using textured bitmaps and uv data. The other simply uses color data. The two objects are very…
jpwrunyan
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