How to move such computation:
var a : Matrix3D = ...
var b : Matrix3D = ...
a.append( b );
within shader?
My current approach:
setProgramConstantsFromMatrix( VERTEX, 0, a, true );
setProgramConstantsFromMatrix( VERTEX, 4, b, true );
"mov vt0, vc0\n" +
"mov vt1, vc1\n" +
"mov vt2, vc2\n" +
"mov vt3, vc3\n" +
"m44 vt4, vc4, vt0\n"
produce wrong results into vt4. What am I doing wrong?