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i was trying to show an announcement in UDK using Unreal Kismet. I put the event "trigger used" (selecting my trigger) and when i press E i put an announcement which it has a text on it. The problem is that when i get close to my trigger and i press E(by default is E in UDK for the command "used) nothing happens!

Things to consider:

Aim to Interact is off.

Max trigger count is 0 (which is infinite)

The announcement has a text.

I have looking for an answer and i dont get what is wrong with my trigger. If someone could help please. Thanks!

1 Answers1

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Some game types don't show announcements.

I think that for sure UTGame does. So go to View>WorldInfo and check what game mode you are in.

Usually we make our own custom game types.

Pangoria
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  • Confirmed, this worked for me. Thanks for the tip! (The "Interact text" still doesn't show up, unfortunately, so you have to make it clear what is and isn't a usable trigger.) Incidentally, UDKGame apparently does *not* support usable triggers, at least not by default. What is it in UTGame that enables this, so we don't necessarily have to inherit UTGame and all its glorious features? – Tom Jun 16 '14 at 20:34