Questions tagged [kinect]

Microsoft's Kinect is a motion sensing input device for the Xbox 360, Xbox One and PCs. Combining video and depth cameras, the Kinect allows developers to create a touchless and immersive user experience through voice, movement and gesture control.

Microsoft's Kinect is a motion sensing input device for the Xbox 360, Xbox One and PCs. Originally developed for use with the Xbox 360 the Kinect has been opened up for use with Windows PCs by Microsoft's official , and for additional platforms though OpenKinect's SDK. Using a combination of video and depth cameras, as well as a microphone array, the Kinect hardware provides developers the means for creating a touchless and immersive user experience through voice, movement and gesture control.

The Kinect hardware does not inherently perform any tracking or recognition operations, leaving all such processing to software. Skeleton tracking is generally handled by the SDK (as with Microsoft Kinect for Windows SDK and the OpenKinect SDK) with gesture recognition left to the developer, though multiple libraries exist to aid in recognition of gestures. In addition, speech recognition is performed by external SDKs such as the Microsoft Speech Platform.

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AIR Native Extension calls take unusually long time

I have an AIR Native Extension with a C implementation for Windows to provide access to the Kinect for Windows SDK. I am aware of AIRKinect, but certain factors require a custom solution. Recently, a problem has been occuring, resulting in the whole…
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kinect/ processing / simple openni - point cloud data not being output properly

I've created a processing sketch which saves each frame of point cloud data from the kinect to a text file, where each line of the file is a point (or vertex) that the kinect has registered. I plan to pull the data into a 3d program to visualize the…
mheavers
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Calculate angle with 3 given 3d points

I am experiment kinect on winrt for metro app. I am trying to obtain angle at the elbow. normally i will do the following Vector3D handLeftVector = new Vector3D(HandLeftX, HandLeftY, HandLeftZ); handLeftVector.Normalize(); Vector3D ElbowLeftEVector…
LZH
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XamlParseException - Image Pixels Manipulation with WPF C# / Kinect

I want to use this code to access the image pixels to be used with my Kinect code.. so i can replace the depth bits with the Image bits, so i created a WPF application and As soon as i run my code, i get this exception (it doesnt happen on a Console…
Sweta Dwivedi
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Detecting UserControl User Custom Cursor, and Getting Callbacks

I am creating a fullscreen demo application (demo = not production, so hacky code is okay though not preferred) for the Kinect SDK. The application hides the Windows cursor and shows a custom hand cursor which is defined as a object. What I would…
Nicholas Pappas
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Get only ONE player in kinect

i want to track only one person through the kinect and i wanna track its skeletal data and at the same time i want to show the depth from containing only that player but not the other players. Attached here is the code responsible for that, CAN…
Michael Girgis
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Replacing Depth Data with a Static image - C# / Kinect

I need to replace the background pixels which are not players with an Image, I can successfully replace the user pixel with the ColorFrameImage, but as soon as i try to replace the rest of the depth bits with the image pixels . . I get a…
Sweta Dwivedi
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Kinect Device not connected

I've been trying to get my Kinect connected to my computer. I've installed the drivers and OpenNI, and when I tried to run NiViwer 64, the only message i get is this: "Device: PrimeSense/SensorKinect/5.1.2.1: The Device is not connected!". Any ideas…
Andrew
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Kinect Avateer Feet Clipping Below Ground Plane

So I'm trying to place a Kinect driven model on a known ground plane such that his feet do not go below the ground. I'm using the Kinect SDK sample setup, the Dude.FBX model, and using the SkeletonJointsSensorOffsetCorrection class to move the…
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Access the value of button and checkbox of an XAML in other another class in a wpf c# application

I'm working on a WPF Kinect project. It's one of the developer toolkit samples of Windows Kinect and it's called "Kinect Explorer". You can download it from the Kinect Developer Toolkit SDK ver 1.5. In kinectwindow.xaml I added a button and a…
Tak
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Obtaining rotation and translation matrix of two 3D points

I'm using two Microsoft Kinects RGB-D Cameras, which give the depth (z coordinate) in addition to x and y coordinate. Left Kinect detects the corner of a book at P1 = (25, 43, 19) in its coordinate frame. Right Kinect detects the same corner at P2 =…
kehphin
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OpenNI UserGenerator's hand position coordinates extremely jittery when compared to HandsGenerator

I'm using the Kinect and the OpenNI library to track a user's hands. As far as I can see, there are two ways to do this; either using the HandsGenerator and tracking each hand separately, or using UserGenerator, and then asking for the hand…
houbysoft
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Derive a class from JointCollection

I want to derive a class from Microsoft.Kinect.JointCollection class. public class Derived : JointCollection { public string NewItem; public Derived () { } } Error: The type 'Microsoft.Kinect.JointCollection' has no constructors…
Sait
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Accessing Specific Pixels (Corresponding to Facial Points) with Kinect 1.5

I've been researching the Kinect API and programming with the new SDK (1.5) for a few weeks now, and I'm basically trying to find where the eyes are in each image streamed from the Kinect sensor. I then want to get the RGB values for the pixels that…
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Weird results using Kinect for Windsows SDK, XNA and Seated Mode

I have a weird problem when using Seated Mode in the Xna Example of the Kinect for Windows Developer Toolkit 1.5.1. The only thing I add to the code is flowing line. this.Sensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated; Did…
Markus
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