I am creating a fullscreen demo application (demo = not production, so hacky code is okay though not preferred) for the Kinect SDK. The application hides the Windows cursor and shows a custom hand cursor which is defined as a object.
What I would like to do is create a custom UserControl (let's call it "HoverControl") that can detect when the cursor object is over it and then send back timer ticks, allowing the cursor object to update in some way (showing the user that something is about to happen).
The behavior is pretty much a copy of the Xbox 360 Kinect behavior. How things look will just be a little different.
How can I detect with the cursor object is over a "HoverControl" and have receive a callback from the HoverControl?
Thank you for any help or suggestions!
CLARIFICATION: I am not currently moving the Windows cursor, so MouseEnter doesn't fire.