Questions tagged [jmonkeyengine]

A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction.

jMonkeyEngine (jME) is a game engine made especially for modern 3D development. The entire project is based on Java for high accessibility. Advanced graphics are supported through OpenGL 2 via LWJGL.

The technology is considered a low-level game development tool. As a collection of libraries, jMonkeyEngine hardly imposes any limitations on programmers, while increased user-friendliness and optional frameworks are applicable in use with the jMonkeyPlatform.

jME is a community-centric open source project released under the new BSD license. It is used by several commercial game studios and educational institutions.

Features

jMonkeyEngine is written 100% in Java, which sets it apart from the majority of other game engines. This makes for a unique target user group of Java game developers. The code requires minimal adaptations for cross-compatibility and can sit on top of any OpenGL 2-ready device running the Java Virtual Machine. The engine is built with a shader based architecture to comply with modern graphics standards.

The development philosophy behind the jME3 core is to bring all game development essentials straight out of the box, while every included library can just as well be replaced by another, creating a neat modular structure

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How to initialize an array of a List

I am learning to build a surface using JMonkey api. The class Surface has a method createNurbsSurface(controlPoints, nurbKnots, uSegments, vSegments, basisUFunctionDegree, basisVFunctionDegree). I am trying to make a simple example to understand…
Esther
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Using jZMQ binding with Java SDK 6 instead of 7

I'm trying to get ZeroMQ http://www.zeromq.org/ running with the following configuration / requirements: OS X 10.8 with built in Java SDK 7 Java binding for ZMQ Need to use SDK 6 Apparently jzmq was compiled with the header files of Java SDK 7,…
felix
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NegativeArraySizeException on CollisionShape

I am trying to put a collision-shape onto my model. But everytime I init the game, I get an NegativeArraySizeException. private void createSoundBit(float x, float y, float z) { Spatial npc1 =…
Luzius L
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CollisionShape flying away from world

I am developing a game in JME3 and for some reason my spatial Player is flying away (upwards) from my world. I don't see what I am missing, could you take a look and tell me how to make the Player stay on the world? public class Main extends…
Luzius L
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Outer Class Member Variable Null To Inner Class

I am working on a game using JME3 and Nifty GUI. I have an outer class that has a Nifty member variable. And the inner class should be able to access that variable regardless of access modifier. In the constructor I assign a new Nifty object to it.…
Jason Crosby
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JME: Import a Cinema 4d Model with texture to jMonkey Projekt

my problem is: i have made a 3D model with texture in Cinema 4d ( similiar to this one : http://preview.turbosquid.com/Preview/2011/03/30__13_54_17/space%20shuttle%206.jpgeec17db2-6651-453c-9d27-ea1908e3c7dfLarge.jpg ) Now i want to export it to my…
JavaNullPointer
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Rendering 3rd person 3D

My 3rd person floats in the air and the camera should zoom out: This is the program package adventure; import java.applet.Applet; import com.jme3.math.Quaternion; import com.jme3.math.FastMath; import java.applet.AudioClip; import…
Niklas Rosencrantz
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How to render a 3D alien imported from Blender?

I'm getting mixed results trying to render a basic alien that was done in Blender: I export in to Ogre 3D and load it in Eclipse: Then when I load it in my code and try to render it the material won't render: Could you tell me what I must do to…
Niklas Rosencrantz
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Correct way to export Ogre from Blender into jmonkeyengine?

I'm learning Jmonkeyengine and I'm still at about the same stage as in this question where I ask about loading models Enabling materials and textures for OGre 3D model in jmonkeyengine? Now I looked more at Blender and now at least I can get the…
Niklas Rosencrantz
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Enabling materials and textures for OGre 3D model in jmonkeyengine?

I downloaded models from WorldForge and I can introduce the mesh of a goblin to my scene but the texture and material won't render: I use eclipse and the added files look like this: The way I add the goblin in the code is this Spatial model3 =…
Niklas Rosencrantz
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Load third-party Ogre 3D xml model in jmonkeyengine?

I'm trying to load a model that comes with the WorldForge 3d models. When I do it I however get this exception and I suspect that the program can't find the model nor the textures: com.jme3.asset.AssetNotFoundException:…
Niklas Rosencrantz
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Controlling mouse events in my GUI

I've developed a game GUI with the JMonkeyengine package adventure; import java.applet.Applet; import java.applet.AudioClip; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.Image; import java.awt.TextArea; import…
Niklas Rosencrantz
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How to test-run jMonkey?

I'm trying the basic jMonkey but I get this exception jun 27, 2012 9:25:08 FM com.jme3.system.JmeDesktopSystem initialize Info: Running on jMonkeyEngine 3.0.0 Beta jun 27, 2012 9:25:08 FM com.jme3.system.Natives extractNativeLibs Info: Extraction…
Niklas Rosencrantz
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My jMonkey Slighly modified Tutorial somehow has a NULL pointer issue?

Ok, here is my code: package test; import java.util.ArrayList; import java.util.Vector; import com.jme3.app.SimpleApplication; import com.jme3.system.AppSettings; import com.jme3.material.Material; import com.jme3.math.Vector3f; import…
Patrick Aquilone
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static variable doesn't change

I started using jMonekyEngine and it's easy way of interacting with Swing GUI. Following their tutorial here http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:swing_canvas It all works and I get everything loaded,however I'm having trouble…
La bla bla
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