I downloaded models from WorldForge and I can introduce the mesh of a goblin to my scene but the texture and material won't render:
I use eclipse and the added files look like this:
The way I add the goblin in the code is this
Spatial model3 = assetManager.loadModel("objects/creatures/goblin/goblin.mesh.xml");
model3.setLocalTranslation(-30.0f, 4.5f, 0.0f);
rootNode.attachChild(model3);
Can you help me how I improve the goblin? There are several textures and materials definition in the files but it seems like only the goblin.mesh.xml is loaded by my scene.
Any help is greatly appreciated.