Questions tagged [jmonkeyengine]

A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction.

jMonkeyEngine (jME) is a game engine made especially for modern 3D development. The entire project is based on Java for high accessibility. Advanced graphics are supported through OpenGL 2 via LWJGL.

The technology is considered a low-level game development tool. As a collection of libraries, jMonkeyEngine hardly imposes any limitations on programmers, while increased user-friendliness and optional frameworks are applicable in use with the jMonkeyPlatform.

jME is a community-centric open source project released under the new BSD license. It is used by several commercial game studios and educational institutions.

Features

jMonkeyEngine is written 100% in Java, which sets it apart from the majority of other game engines. This makes for a unique target user group of Java game developers. The code requires minimal adaptations for cross-compatibility and can sit on top of any OpenGL 2-ready device running the Java Virtual Machine. The engine is built with a shader based architecture to comply with modern graphics standards.

The development philosophy behind the jME3 core is to bring all game development essentials straight out of the box, while every included library can just as well be replaced by another, creating a neat modular structure

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jMonkeyEngine3 (jME3) Level Of Detail for terrain

I am trying to do terrain generation in jMonkeyEnging, and have followed the tutorial (http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_terrain) but have run into a slight problem. At last chunck of code in the simpleInitApp method (the…
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JME3 geom rotation using mouse

So i've got this geom at the center of my window in a top-down view, if i place my cursor to the right of said geom, i want said geom to rotate to face the cursor, the geom pretty much always faces the cursor. I would like to know how to do this in…
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How to determine this kind of vector?

Take a look at the picture. I've got a camera(brown) and its ray(red). As I know ray has a direction and unlimited length(if you don't set it yourself). But now I need to determine ray's vector that starts at camera point and ends when it crosses a…
Tony
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Can I use unity 3d or udk while learning LWJGL?

I am learning LWJGL. unity 3d and UDK are the best game engines I notice when I Google. But game engines for java or LWJGL are j Monkey engine, adore 3d, libgdx etc. Can I use unity 3d or udk while learning LWJGL or should I stick with j Monkey…
atique
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what type of knowledge would you learn by using opengl directly rather than a render/game engine?

I don't know if I should use opengl to make my game, or a game engine. I have decided on java, so I would use lwjgl to work directly with opengl, and if I were to use a game engine I would probably use JME3. Personally, I hate using things without…
Dan Webster
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JMonkeyEngine in Intellij IDEA

I have this pom.xml which is not working. It is impossible to use jme3 with maven. It is also not possible to use jme3 with jar:s, because the jar:s are not available, so nothing is possible.
Niklas Rosencrantz
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