Questions tagged [jmonkeyengine]

A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction.

jMonkeyEngine (jME) is a game engine made especially for modern 3D development. The entire project is based on Java for high accessibility. Advanced graphics are supported through OpenGL 2 via LWJGL.

The technology is considered a low-level game development tool. As a collection of libraries, jMonkeyEngine hardly imposes any limitations on programmers, while increased user-friendliness and optional frameworks are applicable in use with the jMonkeyPlatform.

jME is a community-centric open source project released under the new BSD license. It is used by several commercial game studios and educational institutions.

Features

jMonkeyEngine is written 100% in Java, which sets it apart from the majority of other game engines. This makes for a unique target user group of Java game developers. The code requires minimal adaptations for cross-compatibility and can sit on top of any OpenGL 2-ready device running the Java Virtual Machine. The engine is built with a shader based architecture to comply with modern graphics standards.

The development philosophy behind the jME3 core is to bring all game development essentials straight out of the box, while every included library can just as well be replaced by another, creating a neat modular structure

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JMonkeyEngine not loading models

I am using JMonkeyEngine with Eclipse and I'm having trouble loading a model. @Override public void simpleInitApp() { Spatial monkey = assetManager.loadModel("Monkey.obj"); //<---line 34 Material mat_default = new Material(…
MagnusCaligo
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Add objects to jmonkey scene at runtime

I would like to build a simple graphical editor using JMonkey, where the user can add and modify simple shapes using a swing interface with the right buttons. Is it possible to add the shapes to the existing scene while JMonkey is running in a…
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Use a hollow shape (ring) in jMonkeyEngine's physics simulation

I'm trying to make a ring tossing game in JMonkey, but when I tried using a Torus it just bounces over the pins(because of the collision spreads over the hollow centre). I've been looking for a way to get the Torus to work, and alternatives for the…
Freerk92
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Where can I ask about jMonkey

I am creating a game with and new to jMonkey engine. Questions were raised about the jme3 during developments. But I cannot find any place to post and get answered. these are the links I tried. http://jmonkeyengine.org/ ,…
bula
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jMonkeyEngine: lwjgl.dll (Access is denied)

I'm trying to compile a jMonkeyEngine project I made a while back. But when I compile I get a message saying "lwjgl.dll (Access is denied)." I have looked online for some help but found nothing. FYI: I'm using an AMD A6 64-bit CPU with Windows…
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How to rotate multiple nodes on their own axis in jMonkey

I'm trying to make 2 Cylinders rotate on their own Y-axis, but everytime they rotate around the rootNode axis. Is there a way to get them to rotate around their own axis? Couldn't find a clear answer on the googles. Cylinder1 and Cylinder2 are the…
Freerk92
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Can't interract with a custom control onClick

I can't get my custom control to call a function through the interact onClick="next()" attributes. I tried to put the "next()" function on both my screenController and my buttonController but still, no result... I must be missing something simple…
Jaythaking
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Render Graphics in browser

We have one client server application developed in Java. For the client we are using swing components. Inside the swing canvas, we are rendering graphics using jmonkeyengine. Our question is how we can move our client from swing to browser. Is there…
user3759750
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Using jME3 in WindowBuilder (Eclipse) SWT

I have created a simple interface using the Eclipse WindowBuilder plugin. My goal is to load blender models using jMonkeyEngine (jME3). I believe that jME3 only supports swing and AWT, while WindowBuilder mainly uses SWT. Currently I have a window…
dan.m.kumar
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Native method not found error on Android

For my bachelor thesis iam trying developing a JmonkeyGame. 4 weeks ago i read something about use a Character and use Physics ==> use BetterCharacterControl class. Now my problem is that as soon as i implement…
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How to modify object from Swing in jME3?

I was rotating my jME3 scene object from Swing program. Unfortunately, rotations does not occur until I click jME3 canvas by mouse. Is it possible to implement modifications immediately?
Dims
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How to create programmatically and execute custom animation in jME3?

There is a hello animation example, where, apparently, predefined character with predefined animations is used. But what if I want to create some animation on-the-fly, programmatically? Suppose I want just cube perform some movements and…
Suzan Cioc
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Mesh appears with holes

Is it possible to say by eye, what is wrong with the following mesh: I am sure, that triangle structure is good initially: But error is probably on the stage of preparing mesh for jME3. Probably I flip some triangles, because it looks reverse…
Dims
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Netbeans game works in compiler, but build doesn't function the same

I have never had any experience fixing build-related problems before, so when the Jmonkey Engine decided to produce a build that didn't function like it would run in the compiler, I didn't (and still don't) really know what to do. The Jmonkey Engine…
user3462251
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GLSL compile error from JMonkey SimpleApplication

Using JMonkeyEngine, I’ve created a very simple subclass of SimpleApplication but I’m getting a very strange error with no idea what’s causing it. What’s more, this used to work just fine, but it seems something has changed on my system that is…
Ian
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