Questions tagged [isometric]

A method for visually representing three-dimensional objects in two dimensions, often referring to isometric tiles.

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XNA Isometric tile collision

Im a C#/XNA student and I've recently been working on an isometric tile engine and so far it works fairly well. But im having problem trying to figure out on how to do collision, this is what my tile engine does at the moment: Draws the world from…
Iskalder
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How to calculate a bullet's trajectory on an isometric plane?

I'd need some help from an "iso guru". I am fiddling on a game where there are two cannons placed on an isometric grid. When one cannon fires a bullet, it should fly in a curved trajectory, like shown below. While this would be an easy task on an…
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Isometric Projection

I'm working on a Java 2.5D game, but I'm having an issue with terrain tiles displaying properly. I've followed several tutorials, surfed StackOverflow, etc, but something still seems to be missing. Each tile stores its coordinates in top-down 2D…
ajdhefley
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Detect mouse pos on terrain

I have a very simple terrain map, 256x256 tiles for example, it's divided into tiles (same squares...). every tile have height, slope... Something like figure below. My default look will be an iso view. (Each tile can be divied into smaller tiles…
greenpig83
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Calculating position in an array with screen coordinates for an isometric game

I'm making a very basic Isometric game in java using this site, only the method it uses to convert screen coordinates to a position in an array doesn't work. this is what I use to convert screen coordinates to array position: public void…
Lourens
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First isometric game

I have a problem with my first isometric game. I do not know how to do to my player able to approach the edge of the wall. In this moment player maybe move about in green area. My map: int[,] map = new int[,] { {1, 1, 1, 1, 1,…
Krzysiek
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Is there a method or framework to implement a rectangular area of isometric tiles?

I have been researching the use of isometric game grids in Actionscript. So far everything I see is a diamond shaped grid of isometric tiles. It seems this wastes a lot of available screen space. Is there a method or framework that lays the tiles…
John Morrison
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how to create an isometric background image with a tilemap or some other technique

The background image should cover the viewport. The technique I use now is a loop with an innerloop that draws diamond shaped images on a canvas element, but it looks like a rotated square. This is a nice example: Plants vs Zombies,that covers the…
Richard
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Diamond isometric tile picking

I recently converted the display style of a isometric map from staggered to diamond and I can't figure out the tile picking process. I'm well aware of the other existing threads regarding this subject and I read all of them but I haven't figured…
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2D Isometric Camera Matrix

I have a small game level laid out with a cartesian coordinate system. I have a camera class that I want to translate all of the points from cartesian space to isometric space using this matrix: [cos(45), sin(45)] [-sin(45), cos(45)] On paper,…
John Savage
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Problems in Isometric Tiled game using cocos2d

I've been trying to make sense of the Knight Fight isometric game made wih Tiled Map Editor This particular function is giving me different results when I opened a fresh project and loaded the same map. -(CGPoint)…
Tushar Koul
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Picking in true 3D isometric view

To view my 3D environment, I use the "true" 3D isometric projection (flat square on XZ plane, Y is "always" 0). I used the explanation on wikipedia: http://en.wikipedia.org/wiki/Isometric_projection to come to how to do this transformation: The…
scippie
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flash AS3 re-use instance

I have been trying to make an isometric game in AS3. I am using a movieclip to stop the character from moving through objects like trees but i have to keep giving the movieclip a new instance name for every tree i use it for then add it into an…
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Is there a "smart" way to handle the drawing order?

I'm working on an isometric game. I'ts been going pretty well so far. One of the key features is a cam that can rotate 360 degrees around the player. However, this makes depth calculations for handling the drawing order very hard. I basically have…
gamesaucer
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Rendering an isometric map in java with individual rectangles

I've been researching for the past hour or so and I can't seem to render an isometric map. I want to achieve something like this. But I am getting this.... I am storing my map as tiles in a 1 dimensional array like so: private final int width,…