Questions tagged [isometric]

A method for visually representing three-dimensional objects in two dimensions, often referring to isometric tiles.

366 questions
-1
votes
1 answer

Objects in isometric tile games using XNA and Tiled

Since a few days ago that I'm trying to make a game using XNA. I'm using tiles for my game and I've decided to make it look isometrical. I've seen tutorials that explain how to do a game engine using matrices for the position of the tiles but since…
-1
votes
1 answer

suggestion for a isometric javascript framework/engine

I will be creating a small isometric game with JS. There are a lot of different frameworks and engines out there... Please help me to find the right one for my needs: In my game the world will not be expendable - so the ground and its borders are…
Kosha Misa
  • 341
  • 1
  • 3
  • 14
-1
votes
2 answers

get X,Y coords from a grid with different heights

private static final int gridWidth = 6; private static final int firstHeight = 64; private static final int secondHeight = 32; public static Coords getXY(int cellNumber) { int X = some math magic; int y = some math magic; int pixelX =…
Reacen
  • 2,312
  • 5
  • 23
  • 33
-1
votes
2 answers

#1010 AS3 error 2D Array

Can't seem to find any solution to my problem right now. I've seen some topics with 2d array undefined causing this error. here's the little code (fyi it's supposed to code an 2d array for my isometric engine) public function…
-1
votes
1 answer

Isometric Map Drawing

I tried to create an Isometric map editor and I stumbled across this problem when I generated the map : http://postimg.org/image/atsqgu5on/ My generated map looks like the (A) scheme having some tiles offscreen . What must I change in my code to…
-2
votes
1 answer

Defines a title using mouse cursor coordinates. Isometric social games

In the Social Isometric Games book, page 53, there is a description of the method, that defines a title using mouse cursor coordinates. It works well, but it is not clear what principles are used to make it work. Can someone explain this algorithm…
1 2 3
24
25