Questions tagged [isometric]

A method for visually representing three-dimensional objects in two dimensions, often referring to isometric tiles.

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Isometric Screen to Map

I'm trying to figure out how I can get the correct "active" tile under the mouse when I have "ramp" and +1 height tiles (see picture below). When my world is flat, everything works no problem. Once I add a tile with a height of say +1, along with…
MrMahgu
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2D Diamond (isometric) map editor - Textures extended infinitely?

I'm currently developing a 2D isometric map editor. I display entity(cube, player) which contains points and textures. Each cubes are composed by 12 points.(12 points, but handled as 3 sides of 4 points when displayed by sfml(sf::VertexArray). (I…
Madz
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Isometric ascii cube with python

(sorry for my broken language) I'm a beginner in Python, but I have no choice, I need it for a project, and for this one I have to create ascii isometric cube by programming. I don't know really how to do it, so I began with the idea to find…
krshk
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Isometric projection in 2d coordinate system

What equation is needed to move a point on an isometric plane in a 2d space? I've looked several places on the tubes. Mostly here. and I haven't been able to decipher it. I'm not a math major, unfortunately. What I need to do is move a point from…
SageAMDP
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Isometric Projection using Opengl

I am trying to use opengl to make isometric drawings. According to: http://en.wikipedia.org/wiki/Isometric_projection#Mathematics "this is done by first looking straight towards one face. Next the cube is rotated ±45° about the vertical axis,…
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Best way to implement a 2D hex-based/isometric grid system in Unity (for complex tiles)?

I'm trying to create a grid system for a 2D game. Not completely sure if I'll go with a hexagon-grid or isometric, but which shouldn't matter too much here. Basically, I'm trying to create a tower defense game where you deploy units instead of…
Azeew
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css isometric view with non iso-metric children

I'm using transform: rotateX(60deg) rotateY(0deg) rotateZ(-45deg); to make an element look like it's in an isometric perspective. I'm wondering how I could revert the effect for certain children so that they share the coordination system but are…
wiesson
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Intersecting an isometric cube in Obelisk.js when mouse pointer intersects

I am using obelisk.js, which does not have a native way ( to my knowledge) of intersecting or raycasting for mouse picking, so I am trying to make my own methods, but I am not sure how to proceed. Here's the code for a basic pen with a mouseover ( I…
Keno
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In need for an algorithm for a tile based editor

I am currently developing an tile editor for my tile based isometric engine and am currently working on the auto-tiling features. At this point, based on the marching squares algorithm and using an bitmask, I have been able to calculate the correct…
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Isometric arch shape in pure CSS

I'm building a little SCSS library of responsive isometric shapes (kind of like IsomerJS but DOM-based) for practice and fun architecture. One of the shapes I'd really like to make is an arch. Here's an example of what I…
tinypotato
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Tiled Map Editor: size of isometric tile side

In Tiled editor there is an isometric map example: "isometric_grass_and_water.tmx". This example shows simple isometric map with tiles which have size 64x32 pixels. I need to know size of the side of a tile, so I simply used Pythagorean theorem for…
ovk
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Staggered Isometric Pathfinder

I have a problem trying to figure out how to implement a path finding system for a staggered isometric map. I read the A* algorithm and tried to see how it would manifest on an isometric map and the results brought me here. So the problem lies here…
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How might I convert a 2.5D isometric cube texture to textures usable in 3D?

I would like to programmatically convert a 2.5D isometric cube texture to a texture/textures that can be used on a 3D cube. What is a good way to do this? I will be rendering the cube using Direct3D.
Nick Bolton
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Accurate A* search heuristic for isometric maps?

I have written an implementation of the A* search algorithm. The problem is that the heuristic I'm currently using only works accurately on square grids. As my map is isometric, the heuristic doesn't take into account actual the layout of the map…
Electro
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Moving sprites between tiles in an Isometric world

I'm looking for information on how to move (and animate) 2D sprites across an isometric game world, but have their movement animated smoothly as the travel from tile to tile, as opposed to having them jump from the confines of one tile, to the…
Benny Hallett
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