Questions tagged [il2cpp]

For issues relating to the IL2CPP Unity scripting back-end.

IL2CPP is a Unity-developed scripting back-end which can be used as an alternative to Mono when building projects for some platforms. Therefore Unity converts IL code from scripts and assemblies into C++ code, before creating a native binary file (.exe, apk, .xap, for example) for a chosen platform.

153 questions
0
votes
2 answers

Unity3D v4.6.9 game doesn't run on iOS8 with xCode7

When we try running the game we see our splash screen and then we are getting the error Thread1:EXC_BAD_ACCESS code=1 at il2cpp::icalls::mscorlib::System::String::RedirectToCreateString: It happens before any of our c# code gets executed - before…
Eyal.K
  • 431
  • 6
  • 14
0
votes
1 answer

Do C# optimizers perform copy elision?

I'm looking to optimize some C# code and I'm curious if my optimizer is going to perform any copy elision, and if so which kinds. I haven't been able to find any information on this by googling. If not I may want to switch my methods to take struct…
Eliot
  • 5,450
  • 3
  • 32
  • 30
0
votes
1 answer

Unity3d iOS il2cpp Mono.Cecil.AssemblyResolutionException Failed to resolve assembly System.Threading

Unity3d 4.6.7p2 iOS il2cpp Universal .NET Stripping Disabled We've got the error when building our iOS build. The strange thing is that this error appeared at some point of time on all computers in our office, and if we switch to commits in Git that…
Petr
  • 836
  • 1
  • 14
  • 37
0
votes
1 answer

Unity 4.6.6 Xcode 'Undefined symbol for armv7/arm64 architecture' linker errors

I've been building my Xcode project with Unity 4.6.6 and I've been having problems with IL2CPP. I select Universal architecture in the Player settings (to include both armv7 and arm64) when building, and in the Xcode project it generates, upon…
TactAim
  • 3
  • 4
0
votes
1 answer

iOS 64-bit support for unity integrated application

Since 1st of February 2015 Appstore ask for the 64-bit support and be built with the iOS 8 SDK. We had integrated our iOS app with unity and works fine. Currently we are using 32-bit version of unity and we use asset bundles which built from it in…
Thanuj
  • 33
  • 4
0
votes
2 answers

Parse related Error while building Unity project for iOS (Culture name neutral is not supported)

I've been trying to build my game for iOS for a week now and figured I'd just ask for help. I've got it working on Android and Windows Phone. Details: Version : Unity 5.1.1p2 I'm building a Development build from Unity with Script debugging turned…
0
votes
2 answers

JsonFx with IL2CPP

Constructor not working with the IL2CPP.Here is the log i get. MissingMethodException: Method not found: 'Default constructor not found...ctor() of System.ComponentModel.ByteConverter'. at System.ArgumentNullException..ctor (System.String…
Richard Navin
  • 13
  • 1
  • 5
0
votes
1 answer

ExecutionEngineException - Error at iOS Runtime with parse.com SDK

We're creating a game for iOS and android using Unity3d (version 5.0.1p1), and since we are using Parse.com data services we naturally went with it to implement the remote push notifications. The problem is that after building the game and running…
-1
votes
0 answers

I don't know how to implement it in frida

I need to get a class from UnityEngine called Vector3 in order to pass it to the method with its own parameters. I tried many ways, but none of them worked. I am using frida-il2cpp-bridge. I tried with this code, but it didn't work for me. const…
MIDDLE
  • 1
-1
votes
1 answer

How to use IFileDialog COM Interface by P/Invoke in IL2CPP mode of Unity3D?

I tried to use OpenFileDialog in System.Windows.Forms, but when I switch the project build type from Mono to IL2CPP, it doesn't work anymore. In IL2CPP mode i can still use the method by Win32 APIs, but I cannot find a valid solution of how to use…
-1
votes
1 answer

Unity IL2CPP Build Error `DirectoryNotFoundException`

This is my first question here and I am really new to development. So I am hoping that I can get help to figure out this problem I couldn't resolve for days now. I get the following error when I try to build for IL2CPP: DirectoryNotFoundException:…
Gokce
  • 1
  • 1
-1
votes
1 answer

C# Cannot deserialize object of class from imported library

In Unity project I have some class WsMessage for WebSocket interaction. This class located in my own library WebSocketModels. namespace WebSocketModels { [Serializable] public enum WsMessageType { System, Player, Challenge,…
-1
votes
1 answer

Building with il2cpp on Unity doesn't work with the library SharpKml

My app work fine when i build with mono for Android. But when i build with il2cpp, my app work fine too but when i want create a KML file i have a exception: "object reference not set to an instance or a object". Certainly because root must be…
Cyrille Mouret
  • 75
  • 1
  • 1
  • 5
-1
votes
1 answer

Error itms-90086 missing 64-bit support Xcode 7.3 (Unity IL2CPP Build)

The report of the other questions and answers already tried this and that. This is my build setting: (Of course, the project setting is also set standard architecture. ) However, the error itms-90086 will still occur. How can I fix it?
-2
votes
1 answer

Unity, can I publish to Google Play an app with only 32-bit?

I have an Android app which was developed on Unity. Can I pusblish it to Google Play without IL2CPP? (It works incorrectly when it is built with IL2CPP, but correctly - with Mono).
Anonymous
  • 21
  • 1
  • 4
1 2 3
10
11