Questions tagged [il2cpp]

For issues relating to the IL2CPP Unity scripting back-end.

IL2CPP is a Unity-developed scripting back-end which can be used as an alternative to Mono when building projects for some platforms. Therefore Unity converts IL code from scripts and assemblies into C++ code, before creating a native binary file (.exe, apk, .xap, for example) for a chosen platform.

153 questions
-2
votes
1 answer

Unity fails to build due to IL2CPP

I made a archive of Unity for New 3DS, trying to use it myself tho it appears to give these errors even tho i have IL2CPP installed SETUP: Unity - 5.6.5f1 (New3DS key) Build - New3DS Ram - 8GB CPU - I5 Error(s): 1: Product: ARM Compiler 5.04 for…
-2
votes
1 answer

Include C/C++ source files as plugins in IL2CPP

I've been trying to write simple functions in C and use IL2CPP to include them in my plugin directory directly without building DLLs because I find it more straightforward as well as less costly P/Invoke wise as well as maybe not needing to restart…
Sami Ben
  • 536
  • 7
  • 22
-3
votes
0 answers

How can I fix this error while making a BePiNex plugin?

Basically, this code right here: using BepInEx; using BepInEx.Unity.IL2CPP; using UnityEngine; using UnityEngine.UI; using System.Linq; using Il2CppInterop.Runtime.InteropTypes.Arrays; namespace PleaseWorkIBegYou { …
1 2 3
10
11