Questions tagged [havok]

Havok Game Dynamics SDK is a physics engine (dynamic simulation) used in videogames and recreates interactions between objects and characters of the game. It detects collisions, gravity, mass and speed in real-time.

Havok Physics is a physics engine developed by Irish company Havok. It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.

It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok allows for more realistic virtual worlds in games. The company has also released the product Havok Animation, which provides efficient playback and compression of character animations in games, and features such as inverse kinematics.

via Wikipedia

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Havok quit calls in destructor causing Unhandled exception

When I programming using havok, I got a crash when the program quit, I have envlope the havok functions to a C++ class to make the main function simple, and I call the havok quit functions in the destructor of my class, but it may lead to a…
Menglin Li
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Linker error that only occurs with the Havok SDK

I'm working with Havok Physics and when I was doing some learning and practicing I had a project just for Havok. Now I want to include it into my game but I get these errors. Somefile.obj : error LNK2005: "public: static class hkTypeInfo const *…
MisterArch
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Havok Physics Engine - Android

Can anyone guide me where I can find tutorial on how to use Havok Physics Engine with Android/iOS? Hope this is not a completely dumb question but I couldn't find any tutorial or help...
Prashant Gami
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How does tostring, concat and using the object directly have different results?

I'm using an version of Lua 5.1 in a game called Kingdoms of Amalur. This is havocscript but afaik, havocscript is lua. Now there is a custom type called ui64 that the game has and a custom package that injects a hook that I added to the game. If I…
Michael B
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Issues skinning a mesh to a skeleton

I've been writing a model viewer for a popular game and began tackling animations. The skeleton/animation is stored in a Havok binary file which I load and animate using the Havok engine. The animated bone matrices are then sent to a GLSL shader to…
Ioncannon
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Compiling Havok demos

I've downloaded and extracted the Havok demos, but the project has dependency on a folder: $(HAVOK_SDKS_DIR)/win32/dx/Include But it didn't set up a HAVOK_SDKS_DIR (there is no installer), and I can't find a win32/dx directory anywhere in the…
bobobobo
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Error arm-linux-androideabi-g++.exe

I am trying to compile sample Havok Android games in Visual Studio but I keep getting this error: arm-linux-androideabi-g++: VisSampleApp.cpp:No such file or directory I downloaded the NDK and referenced it in the PATH. Can anyone tell me what I…
Jack Wachira
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Loading geometry from file with Havok

I was wondering is there any way to load geometry from those export files .hkx? i've having trouble figuring this out, i can't find anything relevant on the demo samples.
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How do I properly initialize HavokPlugin in BabylonJS 6.18.0

As for the topic, I have a BabylonJS project and want to implement physics, I have upgraded version from 5.57.0 to 6.18.0 so my package.json looks like so { "name": "roulette", "version": "0.1.0", "private": true, "dependencies": { …
seven
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Asynchronous keyboard input on win32

I'm creating a simple 3D game on Windows 7 in C++ using the free version of the Havok physics engine. I want to use the WASD keys to move the character. The structure of the code is such that I need to capture this input asychronously; there is a…
paperbd
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Havok Project Anarchy game engine duplicate symbol with Google Analytics lib

I'm currently support a customer to integrated our SDK. Our customer making a game with Project Anarchy game engine which provided by Havok. The problem is, when they're build the project xcode show the error message: Our SDK use Google Analytics…
Bad_Developer
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Havok - Can you change color of objects during runtime?

To anybody who has some experience with the Havok Physics Engine: Is there a way to change the color of meshes/objects during runtime? I am working with the demo framework and I want to change the color of all the meshes/objects (in a demo) that are…
Schytheron
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List of header file locations for the Havok Physics Engine

I am trying to integrate the Havok physics engine into my small game. It is a really nice SDK, but the header files are all over the place. Many headers are deeply nested in multiple directories. That gets confusing when you are trying to include…
QAH
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Havok Vision Game Engine: Compiling Autodesk Scaleform For Android in Visual Studio

I've followed the instructions in the tutorial on Scaleform http://www.projectanarchy.com/introduction-scaleform On windows it all worked fine, but now I am trying to compile it for Android in Visual Studio 2010 and I get all these errors: Error 1…
MathNerd
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Is physics simulation really faster on GPU?

From what i have observed, havok does a significantly better job for rigid simulation than Physx, especially their new Havok Physics 2013. Im not very familiar with how state of the art physics engine works, but by testing alone i cannot get a very…
Defd
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