Questions tagged [havok]

Havok Game Dynamics SDK is a physics engine (dynamic simulation) used in videogames and recreates interactions between objects and characters of the game. It detects collisions, gravity, mass and speed in real-time.

Havok Physics is a physics engine developed by Irish company Havok. It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.

It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok allows for more realistic virtual worlds in games. The company has also released the product Havok Animation, which provides efficient playback and compression of character animations in games, and features such as inverse kinematics.

via Wikipedia

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Trying to use the Havok Project Anarachy to create a project, wont build

I used the vGameSolutionCreator in vForge to create a project called "Test1", when i open it in Visual Studio 2012 (or Visual Studio 2010 for that matter) and build it, i get the error Error 1 error LNK1104: cannot open file 'libgfx.lib' …
James T
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How to apply physics force to speed ship vessel

i know buoyancy and apply ed it ; my ship is float on the water now. but i don't know how to apply force to control and navigate my speed boat ? i'm using havok physics engine. my code's like this body->applyForce( stepInfo.m_deltaTime,forwardWorld,…
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