Questions tagged [google-cardboard]

Google Cardboard is a virtual reality (VR) platform developed by Google for use with a fold-out cardboard mount for a mobile phone.

Google Cardboard is a virtual reality (VR) platform developed by Google for use with a fold-out cardboard mount for a mobile phone.It aims at developing inexpensive virtual reality (VR) tools to allow everyone to enjoy VR in a simple, fun, and natural way.

https://www.google.com/get/cardboard/

https://developers.google.com/cardboard/

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How can I move the camera in ThreeJS relative to perspective?

Question: I've been working on a first-person maze game with Threejs. I have recently included DeviceOrientationControls to start moving it towards VR, but my previous system for moving the camera is separated from the camera. The camera no longer…
user6258774
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Unity to Xcode Error: Apple Mach-O Linker (ld) Error Group

I'm trying to make a VR game using the Google Cardboard SDK and Unity. I'm using Xcode 8, and when I try to build to my iPhone I get an Apple Mach-O Linker Error It says: Anyone know how to fix this?
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Starting Google Cardboard VR on iOS: Which SDK?

I want to develop a simple VR environment on iOS in order to play around with different interaction forms using Cardboard VR. This might include the need to access iPhones camera and microphone. This is my very first experience with VR. On Google…
zardosht
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Unity 3D VR (Unity 5.6) How to add event trigger using c# script

i wanna ask you how to add event trigger like ipointerdown using just only script because my object is generated using script.i already add event trigger inside of it but i confuse how to add the ipointerdown event. Thanks guys using…
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Project upgraded from Google Cardboard to Google VR runs in Unity but fails when building for iOS (XCode or Unity Cloud Build)

I started my project using Google Cardboard then I imported the new GoogleVR package to replace it. When I hit play in Unity my project works fine but when I try to build it for iOS I get errors on both the Xcode project and the Unity Cloud build…
Claus
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Converting 360 Panorama image to VR-View compatible image

I would like to convert the 360 degree Panorama image captured from Cardboard camera programmatically into an image that can be displayed in vr-view in android. This is the website that I used to handle the…
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Should I use "Daydream technical preview" version of Unity to develop for Cardboard?

Is it a requirement to use the "Daydream technical preview" version of Unity with Google VR SDK, even if I am targeting Google Cardboard? I don't think this is clear from the documentation, and I don't want a development environment which is…
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Playing GvrVideo Demo scene for Cardboard on Unity3D

I have Unity 5.4.2f2GVR13 installed that came with the technical preview (with the Android Build Support). Also have the latest (v1.10) Google VR SDK for Unity. I have imported the gvrVideo package as I want to run the Video demo scene included with…
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LibGdx: calculating view matrix from projection

I'm currently working on Google VR Sdk integration with LibGDX. As a starting point, I used this one: https://github.com/yangweigbh/Libgdx-CardBoard-Extension However I was not really satisfied with it as it does not follow the the general project…
mbauer
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Unity3d 5.5 Enable Vr for Cardboard

I'm almost new to Unity3D, I've watched this presentation of Unity evengelist made in February 2016: https://www.youtube.com/watch?v=pK0ZD53gOoE Evengelist said and showed that to bring project to VR you need to select one checkbox (Virtual Reality…
Alex Martian
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GvrVideoPlayer.cs error prevents me from compiling the app. All I have done is import the GVR sdk! How can I fix this?

I am completely fresh to using Unity 5.5, and I want to start developing simple VR apps in order to learn, for Cardboard. After unpacking the GVR SDK (leaving out the iOS section as my phone is an Android) I found that I couldn't test the scene at…
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A good solution for a VR HUD?

I'm developing a game with THREEjs and webvr-boilerplate. I'm struggling a bit with how to properly render a HUD (score, distance, powerups etc) that always stays at the top of the scene. I've tried to have a plane (with a texture that's brought in…
pocorschi
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How to get google-cardboard camera FOV?

I'm developing an app using Unity3d and the Google Cardboard sdk. I have been trying to get the field of view property for the individual Cardboard cameras. This is working fine in the editor however, when I build it to Android the camera's…
Matt
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Set custom Field of View using Google VR SDK

I'm trying to customize the SimpleVideoWidget sample of the Google VR SDK for Android (https://github.com/googlevr/gvr-android-sdk/tree/master/samples/sdk-simplevideowidget) so it will allow to use custom FoV (field of view). Thank you in advance!
antonbar
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How do I add a spinner icon to an HLS stream in Google VR view for Android?

I am looking to add a Spinner icon in the Google VR view VideoWidgetView sample for an HLS stream. Google Sample