Questions tagged [game-development]

Questions directly related to programming computer gaming and interactive graphics/video. Questions involving game logic or general game development (which are off-topic here) should be asked at https://gamedev.stackexchange.com/

Game development is the software development process by which a video game is produced. Games are developed as a creative outlet and to generate profit. Development is normally funded by a publisher. Well-made games bring profit more readily. However, it is important to estimate a game's financial requirements, such as development costs of individual features. Failing to provide clear implications of game's expectations may result in exceeding allocated budget. In fact, the majority of commercial games do not produce profit. Most developers cannot afford changing development schedule and require estimating their capabilities with available resources before production.

You also can ask your questions in Game Development in StackExange

3583 questions
0
votes
2 answers

PlayerObject(capsule collider) not colliding with Platform(box collider)

So ive been following a tutorial to make it so when a playerobject goes onto a moving platform, it moves with that platform. The issue is that my playerobject doesnt move with the platform, ive tried alot and still cannot get it to work, Is there…
0
votes
0 answers

Trying to figure out a modular respawn system

I have two scripts, one for a BoxCollider2D Trigger for killing and respawning the player and another for setting a respawn point. When you touch the respawn point, it works perfectly, but when you then touch the kill collider, it returns an error…
AzaleaHG
  • 1
  • 1
0
votes
1 answer

I am making a 2D map for my 3DGame but not mini map. How to make the 2d map irrespective of my game environment size?

I'm making a game for which I need a map that shows the player's location and some other icons. I want to scale the 2d map irrespective of my game environment size. How to show the player's location accurately in the 2d map in form of a player's…
0
votes
0 answers

3 dimensional equivalent to tilemaps in unity

I am looking for a 3 dimensional equivalent of tilemaps in unity. I built Tetris in 2D in Unity and used tilemaps for most of the functionalities of the game, meaning all movements and rotations. Now I would like to build Tetris in 3D and wonder if…
jonathansl
  • 49
  • 6
0
votes
0 answers

Unity, bool variable in my script doesn't changes

I have the class PlayerController public class PlayerController : MonoBehaviour { bool isMoveable; public void Init() { isMoveable = false; } void Update() { ... } private void FixedUpdate() { …
0
votes
1 answer

Script that edits a texture2d to paint over a mask works in editor but not in build

I have a script which uses raycasting to the mouse point to paint over a mask in the material to remove dirt on a item in game and it works in the editor fine but after I build it doesn't work if (Input.GetMouseButton(0)) { …
0
votes
0 answers

Unity Warning: No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available

I am creating an AR Game in unity, using AR foundation, I keep getting a these warnings: No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. Please ensure that a valid loader configuration exists in the XR project…
0
votes
0 answers

Jerky/Jittery Camera Movement in Unity FPS Game

I'm currently working on an FPS Game in Unity and I created the Player/Camera Movement but now when I move the Camera in playmode it's very jerky/jittery. That's what I have already done: using System.Collections; using…
0
votes
0 answers

Mod.IO get mod file as base64 (Javascript)

I'm writing a mod.io api for my game and I want to be able to grab the zip folder for the mods download from the download URL but from what I've researched I can't find anything about this topic. On the website I have this file The file on the…
David C
  • 1
  • 1
0
votes
0 answers

Is there someway I can limit the number of instances that are spawned?

I am developing this game in unity and everything works so far, but when I destroy a game object (the character with no equipaments) and instantiate a prefab for the character with sword and torch it spawns two prefabs instead of only one. Here is…
0
votes
1 answer

How To display the time passed in an SDL Window using SDL2_TTF Library?

I am programming a simple window-based game using SDL2 libraries in C++. With the help of the SDL2_ttf library, I have no trouble displaying static fonts to my SDL_Window like the name of the game. But I also want to display to the user how many…
0
votes
0 answers

Getting data from the Dota 2 client (Source 2 engine)

I realize that my question might be a bit too specific. Nevertheless, let me quickly give an intro to the problem. Some background info: Dota 2 is a Multiplayer Online Battle Arena (MOBA) game developed by Valve. The game runs on the Source 2…
MonteNero
  • 143
  • 1
  • 6
0
votes
0 answers

rotating a sprite component with the mouse cursor

i am learning how to make a 2d game using sdl and c++ and am currently trying to rotate the sprite so that is always facing the cursor, my game is set up with an entity component system, i have a keyboardcontroller component where the game will use…
0
votes
1 answer

Drag your finger to draw lines that to create a path and lead the dogs to their lovers in unity 2D?

I want to acheive the result shown in picture Path Creation Like This. I have used line renderer in my other game where you save the dogs by drawing the line. In this game dogs have rigidbody and colliders and stays inside the line. Do I have to use…
0
votes
0 answers

3D model outline (emissive texture) doesn’t move with rigged 3D model blender 3.5

I’m working on a 3D model in blender 3.5 and have started the rigging process. My 3D model has 2 textures. One of the textures is a black emissive texture with solidify modifier to achieve a black outline of the model (method used is in this video…