Questions tagged [game-development]

Questions directly related to programming computer gaming and interactive graphics/video. Questions involving game logic or general game development (which are off-topic here) should be asked at https://gamedev.stackexchange.com/

Game development is the software development process by which a video game is produced. Games are developed as a creative outlet and to generate profit. Development is normally funded by a publisher. Well-made games bring profit more readily. However, it is important to estimate a game's financial requirements, such as development costs of individual features. Failing to provide clear implications of game's expectations may result in exceeding allocated budget. In fact, the majority of commercial games do not produce profit. Most developers cannot afford changing development schedule and require estimating their capabilities with available resources before production.

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Unity Mirror - Command and Dedicated Servers. I dont know how to proceed

I'm in a very early state of the game, it is just a Room(1-8 players) card game. The idea is this: Have one dedicated server (One single scene) which contains the next tree: - NetworkManager - ServerManager - Games - Game 1 (Prefab 1.1) …
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How to create a prefab that has one variable editable

I am trying to make a 3D gravity simulator. I have an object that will loop over all the gameobjects with rigidBody components, apply the appropriate gravitational force for each of them, and keep moving. I want to have a prefab of this object so i…
Adhrit
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Is it possible to turn a game made on Twine into a mobile app?

I am currently working on an interactive video-game on Twine, I'm a complete beginner to this regards. Once my game is made, that I have the full HTML and CSS file of the project, do you think it's possible to publish it on the appstore and…
FarBeyond
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Is there any way for me to save my Unity game using the SceneManager class or some other feature like it?

I made a simple Minecraft like game and I'd like to create a new scene and copy the contents of my current(dafault) scene in order to "save" the game. I'm trying to avoid more complicated solutions so I'm asking for the simplest and fastest known…
NewToPi
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How to increase jump height when holding space java

I want to make the player jump higher when holding space for a long time and only a small jump when pressing space for a short time. I'm having trouble increasing the airSpeed because jump() is only called once at the start of a jump and I'm not…
Bart
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Unity rendering issue. There is blue reflection in the terrain which is hiding the objects like grass from far distance

The blue reflection and normal base of the terrain is shown in the image. How do I make it disappear? Adding a terrain but could not get the output due to this reflection problem.
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Unity creates an area that when the player is inside activates an enemy

I created a gameobject with a collider box so that I can tell when the player enters a specific area of the map. using System.Collections; using System.Collections.Generic; using UnityEngine; public class BearArea : MonoBehaviour { public…
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Swipe Over Object C#

I have a script that can detect a swipe, L or R direction and report. But I cannot find or figure out how to integrate a block that can detect if the swipe occurred over the/an object with a Box Collider 2D. Seems like it would be fairly straight…
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Why is my flappy bird game only loading images?

I am new to lua and tried making a flappy bird game. I got the game to run and got no errors. But when the game runs only the background and bird png files are shown on screen. The background image is to the left and almost off screen, and the bird…
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How should I modify the restartGame function to make it work properly?

So I have a snake game that is based on Kenny Yip Coding tutorial (https://youtu.be/baBq5GAL0_U). The code is given down below. My restartGame function does not work well as it doesn't update the board properly on the first call. When called 2nd…
ouzei
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Reversi game development in C language - Undo option

I am in an adventure trying to test my C language programming skills and I am re-developing a simple game code based on the board game called REVERSI. I want the game to be between the user/player playing against an Artificial Inteligence player and…
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How to use django channel to create a game lobby and matchmaking

I am using django channels to create a 2-player game like Tic Tac Toe or checkers. My main issue is how I can preserve the state of the players that joined the lobby waiting to be paired. Would this be something I need to do in the connect method in…
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Grid variable not changing for final turn in Battleship game

I'm new to coding, and have developed a Battleship game. One bug I am noticing in the game is that when it ends, the final "S" (ship) does not change to an "X" before announcing the game is over. I'm not exactly sure what is causing this to happen,…
Ros
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How to reset alpha value in Godot?

I want the alpha (of the sparks) to be reset every time the character gets off the wall (stops wallsliding) so the alpha only reaches 0 if the player is wallsliding for a really long time. Variables Remaining Code I can't fix that you can reach…
Lesiak
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Unreal Enginge Toggle / Hold to sprint problem

I am new to unreal engine and game-making overall. I need help with this issue I can't seem to fix it myself. How do I make it so that I hold shift to sprint instead of shift toggling sprint? I've tried experimenting but I only end up with errors.…
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