Questions tagged [game-development]

Questions directly related to programming computer gaming and interactive graphics/video. Questions involving game logic or general game development (which are off-topic here) should be asked at https://gamedev.stackexchange.com/

Game development is the software development process by which a video game is produced. Games are developed as a creative outlet and to generate profit. Development is normally funded by a publisher. Well-made games bring profit more readily. However, it is important to estimate a game's financial requirements, such as development costs of individual features. Failing to provide clear implications of game's expectations may result in exceeding allocated budget. In fact, the majority of commercial games do not produce profit. Most developers cannot afford changing development schedule and require estimating their capabilities with available resources before production.

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Unity 2D enemies not rendering in camera view at x=100+

I'm working on a 2D Game in Unity and I was designing a level and for some reason , after placing some enemies at around x=145 they just don't show up in the game view even if they should render . I did not change any settings in the Culling Mask of…
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How to disable box collider and change material of multiple objects with one input (Unity)

I want to change the Material, and disable the box collider of multiple objects with the same tag on pressing one key, or receiving a single input, let's say this happens on clicking the "w" key on the keyboard. My original idea was to loop through…
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Android navigation bar pushing PWA up

I turned my web app into a PWA and when I'm inside the app and I swipe up to see the 3 android navigation buttons it pushes the app up. I checked with other apps and this buttons appear on top of the app. I tried adding this in the manifest.json but…
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not able to use 2d sprite shape controller in unity 3d core

I was trying to make a 2d platformer using unity 3d environment so that I can have a terrain in the background and a 2d player in front of the camera with a platform. I wanted to use unity's 2d sprite shape for the platform but I am not able to use…
RIZZ ME
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How can I make my camera more stable in unity?

Someone knows how to make camera stabilizer like in this video https://www.youtube.com/watch?v=lIbGuU5xOLk? i am trying to do a full body fps but when parent the camera to the head it shakes so much
alonso
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Why doesn't my game correctly display "Package picked up" when I go over the gameObject marked trigger and tagged "Package"?

When I drive over the trigger, I get no response in the console. On the Package I have Rigidbody2D, Collision Script, Collider 2D and it is marked as trigger. On the car I have a Collider 2D, Rigidbody 2D adn my movement script. I am very new to…
Nienna
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Unity ML Agents - My Trained Agent is not moving towards all Checkpoints. Instead stuck in between

I am creating a bike racing game in which I want a AI to race as a opponent with me. So I decided and created a model by training the agent for Left turns, right turns, both left and right turns in a simple track. The model was trained very good…
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Mesh Collider performance

I've read all the information available on mesh collider optimisation, but I still can't answer my main question. How much of an impact on performance do STATIC mesh colliders have? For example, when making an environment for a game (shooter),…
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Camera flipping to random room after adding dungeon crawler

So I was tasked with making a 2d video game for a final project for my game dev class this semester. I have been following along to a binding of Isaac like tutorial on youtube and I'm worried that outdated methods might have screwed me over. After…
James B
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How to get refrence to scene component in Unreal Engine 5 with c++

Basically, i want a door to open in unreal engine 5 with c++. I downloaded a door mesh from Sketchfab but the pivot point was at the senter of the mesh, so i created a actor class and attached a Scene component to it and to the scene component i…
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Blank page as a output from Three.js and cannon car game code

This is my code and I am getting a blank black page as output. The console has no errors,browser also support everything and I imported everything too. I expected a 3D car game as a output but I got a blank page. I tried solving the problem but was…
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No player movement with UI buttons using Photon Fusion

I'm making a mobile game in which there are left/right/jump movement UI buttons. The players should be able to move with those buttons. I'm using Unity and Photon Fusion Host Mode. The problem is, for the player in client, the movement is very…
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How can I detect where a 2D raycast exits a collider? (unity 2D)

I'm trying to make my player have a cone of vision which is made of several rays that form a polygon, the player can only see what is under the polygon. Right now the vision stops when it hits a wall, but I want the player to be able to see what the…
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Godot weird movement when spawning object

I am trying to implement a car spawn system but my problem is that when a car spawns it just flies through the level at an extremely high speed. This is the spawner script : private void Spawn() { //Get object and check for errors …
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How to make a level selection page and levels act as individual with Unity 2D

I am currently making a 2D puzzle logic game and cannot find any sources on how to build the level homepage to select levels. What i mean by this is a system similar to cut the rope with chapters and levels enter image description here. What are the…
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