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I've read all the information available on mesh collider optimisation, but I still can't answer my main question. How much of an impact on performance do STATIC mesh colliders have?

For example, when making an environment for a game (shooter), should I heavily optimize the environment's props collider? Or can I use a props mesh grid for its own collider? This question is especially relevant within a shooter, where the registration of the bullet hitting the objects should match the shape of the environment objects as closely as possible.

I experimented in two major projects as well (Insurgency Sand Storm and Squad), and the hits were registering in absolutely everything, even the smallest details of the environment, creating a strong sense that the colliders exactly match the mesh of the object. enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here

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