Questions tagged [frame-rate]

Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS)

Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS)

More information at http://en.wikipedia.org/wiki/Frame_rate

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OpenGl ES, android FPS

I have created a little program that runs openGL ES 1.1; I also used Log to print my fps. There is something strange though, when i check the log the fps counter says that each frame i got more than 2000 fps. How is that even possible? If i am not…
KostasRim
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Calculating glut framerate using clocks_per_sec much too slow

I'm trying to calculate the framerate of a GLUT window by calling a custom CalculateFrameRate method I made at the beginning of my Display() callback function. I call glutPostRedisplay() after calculations I perform every frame so Display() gets…
user1782677
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How do I make time independent of the FPS?

I have a program which runs the tick() method every frame. I want an object to fall according to a set gravity constant, so I created a Ball object which will update its position to the position on the previous frame minus the y velocity. The y…
Insederec
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Visual Studio 2010 Significantly Slower Framerate

I've been working on a 3D game using C++/OpenGL alongside GLFW/GLEW/boost. I started the project using the CodeBlocks IDE using the GNU GCC compiler, and I've recently attempted to migrate the project over to Visual Studio 2010. I managed to get the…
nprof50
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Creating an FPS style movement system with OpenGL and GLUT

I'm trying to implement a first person movement system using GLUT and OpenGL. So far I have the strafing left to right, and forward/backward movement working correctly. However, my problem comes with the looking around. I want to be able to use the…
Finn
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I use FBO to render an image pass blur shader in my libgdx_project and the fps go down to 20.why?

I use FBO to render an image pass blur shader and the fps go down to 20.why? It was ok when I blured it through x-axis direction directly without FBO. It was also ok when I just use FBO to restore an image and draw it to sceen. Is there any thing I…
朱立成
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JAVA simple fps animation(how can i work with?)

can you help me, how can i calculate and show fps in my animation? I want only show simple rect (for example). if i have code: private final FPS = 30; private final SIZE = 10; private int x = 10; private int y = 0; private String myFps; private…
user3784463
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VideoReader and VideoWriter on Matlab not getting the same framerate

In the original video I get 11 seconds and in the new one 5 seconds. Anyone knows the problem? outputVideo = VideoWriter('openv_v.avi'); open(outputVideo); vid = VideoReader('openv.avi'); for idx = 1:vid.NumberOfFrames img = read(vid, idx); …
SamuelNLP
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Sprite moving slower even though im increasing speed (deltaTime)

public void update(float deltaTime){ position.x = position.x + (ballSpeed* deltaTime); position.y = position.y + (ballSpeed* deltaTime); } The code above is part of my update method where i basically get the ball to move around the…
rekoDolph
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Actionscript 3.0 - Changing FPS for scenes won't work

I have a scene where if you push a button, it goes to a different scene. At the beginning code of Scene 2, I have - stage.frameRate = 40 But, to my surprise, it stays the same FPS! Should there be a variable for it or something?
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Frame rate to slow Android Camera

Recently I upgraded my phone from a S2(samsung) to a S4. I have developed an application which does some processing on frames. Without changing anything in the code the fps rate in the S4 has decreased . I really have no answer , since I have only…
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Accuracy of OpenGL ES Instrument

I'm developing a game for the iPhone. I've decided that 30FPS is plenty so I've written some code that only allows the App to present the render buffer every 1/30 of a second. When I tried to verify this with Instruments I got varying…
Rob Jones
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iAd banner reduces fps

Does iAd banner reduces FPS? I have cocos2d project created by Spritebuilder. Indeed, since I added iAd my FPS is terrible. I was 60 all game and now it's variable from 35-50 FPS. Any ideas please because my game is almost not playable with this…
del1980
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SDL_Delay affects SDL_GetTicks

I am trying to limit a SDL program to 60 FPS and calculate the FPS using this code: static const Uint32 min_frame_time = 16; Uint32 start_time = SDL_GetTicks(); // Rendering stuff... time_delta = SDL_GetTicks() - start_time; fps_sum += 1000.0 /…
Florian M
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delta-time Versus raw-delta-time (difference?)

I'm implementing FPS style mouselook and keyboard controls. Using delta-time to mult stuff. And i can choose between delta and raw delta. What is the difference? About non-raw delta DOCS say, "Might be smoothed over n frames vs raw". What will i do…
jaakkoj
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