I've been working on a 3D game using C++/OpenGL alongside GLFW/GLEW/boost. I started the project using the CodeBlocks IDE using the GNU GCC compiler, and I've recently attempted to migrate the project over to Visual Studio 2010. I managed to get the project to compile and run properly, but ran into a problem.
When compared to the CodeBlocks GCC build (100 FPS), the Visual Studio build (30 FPS) dropped a solid 70 FPS with no changes made to the code. Has anyone else experienced this issue with Visual Studio, or does anyone have any idea as to why the frame rate might be so slow using Visual Studio?
I can't think of any specifics that would help narrow down the problem, but I'll answer any questions regarding the project or my settings.