Questions tagged [appwarp]

AppWarp is a platform for developing multiplayer games across multiple systems

AppWarp is a platform for developing multiplayer real-time games and applications. It provides cross-platform APIs for developers that enable them to add real-time communication to their games without doing any server-side or socket coding.

Features

Rooms and Lobbies are where all the game play and interactions between players happen. AppWarp SDKs provides APIs to join/leave, send updates and chats in a room to facilitate this communication.

Matchmaking APIs allow developers to support quick play modes and reduce the amount of time spent scanning for the desired game rooms.

Persistent properties and arbitration APIs allow developers to associate data with rooms in the form of key value pairs which persists throughout the lifetime of the room. It also allows developers to resolve complex synchronization and arbitration problems through lock/unlock property APIs.

Geolocation choice gives developers the option to pick the location (from across the globe) where their AppWarp backend will be deployed so that the end users get minimum latency when connecting.

Connection Resiliency APIs allow mobile games to restore their game state and continue from where they were during intermittent connectivity issues common on mobile devices.

A development Center makes guides and tutorials available to developers.

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AppWarp crashes on Android, Libgdx

08-02 16:44:49.713: E/AndroidRuntime(3172): FATAL EXCEPTION: GLThread 2436 08-02 16:44:49.713: E/AndroidRuntime(3172): Process: com.jmptest.mptestappwarp.android, PID: 3172 08-02 16:44:49.713: E/AndroidRuntime(3172): java.lang.NoClassDefFoundError:…
josephoneill
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AppWarp game fails to connect

I am trying to run this demo which is a simple libgdx game, implementing the AppWarp multi player API, but it doesn't work. I'm running the desktop version of the game, it starts up fine but it won't connect to AppWarp. It 'tries to connect' for a…
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LibGDX AppWarp get's WarpResponseResultCode.CONNECTION_ERROR on Android, but works fine on Desktop?

So I have a multiplayer game built in libGDX running perfectly fine on desktop (gets WarpResponseResultCode.SUCCESS) at onConnectDone. On android the result code is CONNECTION_ERROR and I have no idea if it is something to do with using the wrong…
Steven Landow
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How to make Multiplayer Scoring Android using APP42 Server Backend?

I want to try implement Multiplayer Score system into my game. Like get user score and compare between user score who get the highest score. But I don't know how to make it. Please help me. I'm using Android platform and appwarp server backend
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Libgdx Application cannot be resolved. The hierarchy of type SuperJumper is inconsistent

I am trying to follow this tutorial: http://appwarp.shephertz.com/game-development-center/java-multiplayer-libgdx-tutorial/#what-are-we-going-to-do However when I clone the project into my computer and I replace the keys(Even before) this problem…
AndresGalaviz
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Not getting the turn in App warp for Real time turn based game in unity

I am newbie to the appwarp Async turn based game and I have already succeeded to create a turn based room dynamically but the listener from appwarp must call a method named public void onMoveCompleted(MoveEvent moveEvent); but its not being called…
Marine
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Creating a Appwarp chatroom and issues in a Android game

I was creating an android app (actually a game) with customised Cocos2d and I was planning to add in a chat feature. kind of like a counter-strike where other players can send short IM to each other (I think the clash of clan's clan chat comes…
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Can't update android app support targetSdkVersion 28 with shephertz app42 cloud api

I need update my app to support android targetSdkVersion 28 with shephertz app42 cloud api. But I get a error: java.lang.NoClassDefFoundError: Failed resolution of: Lorg/apache/http/params/BasicHttpParams; at…
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presence on Facebook Canvas, appwarp android game

I created an Android Game using Appwarp and now I want to connect players using facebook. I read the docs for a few hours and now I am uncertain where to go next. I understand Game Requests in facebook requires "presence on Facebook Canvas". How…
Phil
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AppWarp Client initialisation is not working

I am trying to initialise AppWarp as follows: AppWarp::Client::initialize(APPWARP_APP_KEY, APPWARP_SECRET_KEY); Unfortunately, I am getting the following error: Undefined symbols for architecture x86_64: …
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AppWarp onPrivateUpdateReceived doesn't work

var codestring = this.ball + " " + this.ball.position["x"] + " " + this.ball.position["y"]; _warpclient.sendPrivateUpdatePeers(enemy, codestring); I use this function to send peers to the person with defined name enemy.…
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How to solve unity error "Invoke can only be called from the main thread"?

I am using Appwarp api for a multiplayer game. I am getting an error when i am calling Invoke("recoverConnection", 5). public void onConnectDone(ConnectEvent eventObj) { Log ("onConnectDone : " + eventObj.getResult ()); if…
Neel Gajjar
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corona and appwarp moving hero in multiplayer

I am trying to move my hero in a multiplayer setup to the left and right. I have to squares to initiate move left and move right for a regular crircle on a ground. I am using AppWarp to initate the multiplayer instance and that is working fine,…
darrrrUC
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Gradle dependency error

I am using Gradle 2.4 and Android Studio 1.3. I have tried to use AppWarp's JAR file as a dependency in a libGDX project. I have got following error during Gradle sync: Gradle DSL method not found 'compile()' I put code below in allprojects…
user4725754
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AppWarp in theoretic view

It is the first time, that I'm working on a multiplayer mode to my game, so maybe this is reason why I so many questions have. So, I have read all the existing tutorials(also YouTube videos), but have some questions.(Because libgdx has already…
user4725754
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