Questions tagged [appwarp]

AppWarp is a platform for developing multiplayer games across multiple systems

AppWarp is a platform for developing multiplayer real-time games and applications. It provides cross-platform APIs for developers that enable them to add real-time communication to their games without doing any server-side or socket coding.

Features

Rooms and Lobbies are where all the game play and interactions between players happen. AppWarp SDKs provides APIs to join/leave, send updates and chats in a room to facilitate this communication.

Matchmaking APIs allow developers to support quick play modes and reduce the amount of time spent scanning for the desired game rooms.

Persistent properties and arbitration APIs allow developers to associate data with rooms in the form of key value pairs which persists throughout the lifetime of the room. It also allows developers to resolve complex synchronization and arbitration problems through lock/unlock property APIs.

Geolocation choice gives developers the option to pick the location (from across the globe) where their AppWarp backend will be deployed so that the end users get minimum latency when connecting.

Connection Resiliency APIs allow mobile games to restore their game state and continue from where they were during intermittent connectivity issues common on mobile devices.

A development Center makes guides and tutorials available to developers.

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App42 API Unity SDK: getTinyUrl() return null when using File Upload Service

I'm using the App42 Unity SDK for uploading binary files; it used to work just fine, but now I've started to get "null" when retrieving the tiny url by calling fileList[i].GetTinyUrl(); (just as a documentation shows). The file is uploaded…
Koshak118
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Android-AppWarp Unity SDK: BAD_REQUEST/CONNECTION_ERROR when calling WarpClient.GetInstance().Connect()

I'm running into the issues since today. The way I was keeping the user name unique was creating it as ${FACEBOOK_FIRST_NAME}_${FACEBOOK_ID} and WarpClient.GetInstance().Connect(${FACEBOOK_FIRST_NAME}_${FACEBOOK_ID}) worked just fine till now. Today…
Koshak118
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AppWarp Unity SDK: BAD_REQUEST when sending bytes array to peers

I'm running into the issue when trying to call WarpClient.GetInstance().SendUpdatePeers(someBytesArray). Have to mention that WarpClient.GetInstance().SendChat(msg), which is called just before the update peers, works perfect, and ll the user in the…
Koshak118
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AppWarp Unity SDK fails to connect with CONNECTION_ERROR error

I'm running into this basic issue while integrating the AppWarp Unity SDK (no version is specified, downloaded on 10 of March) with Unity 4.3.4 Android player. The AppWarpVikingMobile sample fails with the same error. "telnet appwarp.shephertz.com…
Koshak118
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Appwarp fails to re-connect after user disconnects from the server (using cocos2d-x)

I am trying to work through connection issues at this stage of the app writing process. When the user leaves the game board, I call ... void HelloWorld::onExit() { isMultiPlayer = CCUserDefault::sharedUserDefault()->getBoolForKey("MULTIPLAYER",…
PWiggin
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How do you use the CustomRoomData on Appwarps with cocos2d-x

Just started coding with Appwarps and I'm running into an issue. I have a lobby built that shows live rooms, but I really do not want to show the rooms for matches that have already started. I figured I would use void…
PWiggin
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AS3. How to set-up players for real-time game?

I'm creating flash fighting game 1vs1. Here is Hero (local-player) and Enemy (remote-player). How I need to setup them correctly that after connection to arena they will be spawned successfully? I mean if player 1 connects to arena he should be…
user1816133
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Appwarp - Connection Resiliency

I'm currently implementing connection resiliency for a windows phone game following this documentation: Appwarp Connection Resiliency. I can't seem to access the RecoverConnection API or any of the Connect Event Result Codes related to Connection…
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Appwarp: Matchmaking with Random Players Issue

I'm setting up multiplayer matchmaking features for a windows phone game using Shephertz Appwarp API. I've followed this documentation:Matchmaking with Appwarp and successfully setup a find a friend by ID function, but run into problems with…
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Appwrap: Identifying a Stale Room when building a Chat Client

I am extending this chat client built using AppWarp Client API and App42 Backend. After appropriate initializations and setting listeners I am successfully able to fetch all available rooms using _warpclient.getAllRooms(); and its…
Manav Kataria
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