Questions tagged [addressables]
48 questions
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How to duplicate, reuse, and dispose of dynamically generated addressable objects
How do I load an addressable AssetReference dynamically, like a crate or something, via LoadAssetAsync and then reuse it throughout my game without calling LoadAssetAsync again?
I am generating a series of square platforms that are addressable…

jumpwire
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Addressable related confusion at runtime (for Unity games)?
Respected Seniors,
I need proper guidance for Addressable, please.
If someone wants to share his or her experiences, I would be very thankful for it. I am not able to understand after watching so many videos; I am so confused about them.
I need to…

rdx talha
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Addressable Directory and Addressable Loading Logic
I have a question about how Addressables deal with Addressable directories I hope you could help me with.
Let's say I have bunch of assets (prefabs or sprites) inside a directory (let's call it "mydirectory") which I want to load dynamically at…

Aydin
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How can i check if player have to be rebuild?
I am using a build pipeline script to build my android application from unity. I'm using addressables bundles too.
All is build with github actions.
I would like to detect if the player has to be rebuilt or just the addressables bundle, and based on…
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How to create a scene without the Unity 3D editor
I have the following problem:
I have a 3D engine that has their scenes, but they are not compatible with Unity.
But I have the metadata of this another 3D engine about everything on the scene, like: position, lights, models, light probes, physics,…

felipe
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Unity Addressables assets not updated
I'm switching an AR Project that use assetbundles to Addressables but I have some questions.
I have the main project (called A) that receive assets from remote server and the second project (called B) with inside the assets and the assetbundles…

Kafar
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How to build addressables only with specific labels (Unity addressables)
I'm quite new in addressables
I noticed that if set "Bundle mode: Pack together by label" option in Addressable Asset Groups, the Bundle files in ServerData/Android folder will be grouped by labels, but the problem is that it builds all Bundles that…

Vlagod
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Unity Addressables Memory is not the same after unloading than before loading
I've written myself a helper class to handle the loading and unloading of addressables, but I can't determine if it is working correctly as I don't see the results I'm expecting (f.e. memory is not the same before loading when unloading, though it…

Charles Nough
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Unity Addressable Loading bundle
My question is in the code below, I try different methods to load the object from the Addressable, I tried referencing the object using drag and drop and only by code, which is the Loadasset and give a key to it.
My question is the Key…

aron kan
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Getting "Assertion failed on expression" error when unloading scene in Unity?
Here are the errors I'm getting:
Assertion failed on expression: 'offsetIndex != -1'
Assertion failed on expression: 'offsetIndex != -1'UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&
I'm using SceneManager.UnloadSceneAsync then loading a…

Austin
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How to add new remote content to unity addressable without rebuilding and uploading app (android and IOS)
I have a lot of content in unity addressable. I want to add more new content. The problem I'm facing is that when I use to update content for addressable and upload it to remote. the app doesn't fetch from the remote. I have to make an android/IOS…
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Unity Build and Run aab file - nothing happens
I am using unity addressables for on-demand packs and also using google instant play plugin to build an instant app. I am using the unity's Build Settings -> Build and Run with my device connected. I have developer debugging enabled and the device…

userq
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The type or namespace name 'AsyncOperationHandle<>' could not be found
Just got started trying to work with Addressables in unity, but I've been provided with the "namespace not found" exception, even though I have all the 'using' statements and the correct type from the unity documentation for Unity Addressables…
user17453356
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Delivering downloadable content to Android application in Unity (loading with Addressables)
I have a rhythm game that I am almost finished working on but have hit a bit of a snag. We have an in-app store where users can purchase additional "song packs" for money. These packs contain song files (text asset), song banner images (png) and the…

Arbel
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Download an Unity Addressable bundle in background for iOS
TLDR: Is there a way to download the addressable bundle in background for iOS if the user starts the download and then goes to home screen or opens up another app?
Details:
I have a game that allows user to download additional content via…

MostlyHarmless
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