I am using a build pipeline script to build my android application from unity. I'm using addressables bundles too. All is build with github actions.
I would like to detect if the player has to be rebuilt or just the addressables bundle, and based on that, chose the right option in my script.
I'm using
BuildPipeline.BuildPlayer
and
AddressableAssetSettings.BuildPlayerContent
For addressables.
All works and I just want to fine tune my process. I have duplicates for addressable catalogs.
2 from player build : catalog_2022.11.05.18.04.45.hash catalog_2022.11.05.18.02.53.hash
and 2 from addressable content build : catalog_2022.11.05.18.02.53.json catalog_2022.11.05.18.04.45.json
A solution could be to change this by script but i don't know what to use in my code to replicate the option in unity visible below.
thanks!