I have the following problem:
- I have a 3D engine that has their scenes, but they are not compatible with Unity.
- But I have the metadata of this another 3D engine about everything on the scene, like: position, lights, models, light probes, physics, cameras etc...
- I'd like to recreate this scene on Unity, but programmatically doing a parser onto this metadata I have, but not using the Unity Editor. (In the end I would have a .scene file and some created prefabs)
- But in the same time I'd like to be able to load this created scene (from the metadata) inside the the Unity Editor (since I created it for Unity now)
- I would like to have all the models and things created as prefabs to be able to use addressable in the future.
Is this feasible?
Maybe is there a way to create UnityYAML scene files?