Questions tagged [3d-modelling]

In 3D computer graphics, 3D modeling (also known as meshing) is the process of developing a mathematical representation of any three-dimensional surface of object (either inanimate or living) via specialized software. The product is called a 3D model.

In 3D computer graphics, 3D modeling (also known as meshing) is the process of developing a mathematical representation of any three-dimensional surface of object (either inanimate or living) via specialized software. The product is called a 3D model.

3D models can be displayed as a 2D image using a process called rendering. 3D models are used in Games, CAD/designing applications, game engines, and in some drawing applications. They are also used in 3d simulations and visualizations.

339 questions
0
votes
1 answer

Conceptual Modelling - Is my drawing correct ?

I have a exam tomorrow and we have gotten a sample exam, but since there are no answers to this sample exam, Id thought Id ask here. So here we go, this is one of the questions Im not sure if ive done correctly: Q: Draw a conceptual model describing…
0
votes
1 answer

pivot of a 3d model outside its mesh after importing into Unity3d

as you can see, the pivot is outside my mesh. I want to use the pivot for rotating around, for that I need to set the pivot to the real "rotating point". I know that there's the SetPivot script, but it only works with pivots inside meshes. This mesh…
leAthlon
  • 734
  • 1
  • 10
  • 22
0
votes
0 answers

Constructing a volume out of RGB value and (x,y,z) location for all pixels

In the past few days I have searched all over google for a clear explanation on how to face my project's last and great challenge in order to finish it. I have an array of opencv colored Mat, each represents one slice of a 3d-model. And I need to be…
Etay
  • 73
  • 7
0
votes
1 answer

How to extracted 3d models from CIE RGB space

I have a lengthy hexadecimal string data,The data contents are RGB which can stand for X Y Z.Now How can I extracted the 3D model from the RGB color space?OpenCV helps? Or some other library.Now I can come up with a idea.First find the min cube of…
zhangkai
  • 95
  • 3
  • 10
0
votes
0 answers

3ds max performance modelling

Hy! I am working with a not well modelled, realy high poly mesh(es). I have already reduced the vertex, edge numbers using Optimizer and Prooptimizer. My objects have a hierarchy, and I can select smaller groups. My question is how can I merge the…
Balázs Szántó
  • 189
  • 3
  • 15
0
votes
1 answer

Unity3D: terrain object's textures flickering on long distances

I'm making RTS project on Unity3D. I created terrain with Unity's standard Terrain tool, and added textures of grass, mood etc. on it. Then, for creating "man-made" objects of terrain (roads, sidewalks, road curbs etc) - I'm created this objects in…
lewis
  • 482
  • 2
  • 10
  • 22
0
votes
0 answers

How to batch-render OFF-files?

I have a set of ~500 3D-Models in "Object File Format" (see http://en.wikipedia.org/wiki/OFF_(file_format)) that I want to render for a CV-related research task. Meshlab does offer functionality to open render each file manually, but for ~500 files…
0
votes
1 answer

Three.js Mesh or Geometry content

I'm new to Three.js; Is there a way to get separate objects (elements/shells) from a Mesh or Geometry object? If there's no native way to do that, how could I implement a method for separating faces that are not connected to an ensemble and then…
chadiik
  • 537
  • 4
  • 14
0
votes
1 answer

Simple 3D Animation File Format needed C++ import/export

I need to export and import data with the following requirements: Hierarchical X,Y,Z euler rotation per keyframe around joints Overall Translation and rotation for each keyframe I am looking to find as simple a format as I can (for example, .obj is…
Mary Ellen Bench
  • 589
  • 1
  • 8
  • 28
0
votes
1 answer

How to create a 3d model with camera ou photos?

I wanna create a mobile app that uses a 3d model from a face. I want create the model with photos or camera. Any suggestions??? Thanks.
user1416264
  • 13
  • 1
  • 2
0
votes
1 answer

Cesium Cartesian3 creating instance and getting into it's method

I have a point: point: n x: 1250625.1650299462 y: -5015983.5669022305 z: 3730748.0432948116 And I'm trying to create a Cartesian3 instance from point = new Cesium.Cartesian3(point.x, point.y, point.z) But that is not right since I can't access the…
bcm
  • 5,470
  • 10
  • 59
  • 92
0
votes
1 answer

Garbage Face related information from .ply file

I am trying to use ASSIMP to extract the vertex/normal/face information from a ply file and then render it using OpenGL. Following is the code : void PLYParser::importFile(std::string sFilePath) { const aiScene* scene = aiImportFile…
Amit Tomar
  • 4,800
  • 6
  • 50
  • 83
0
votes
1 answer

Multilple Models In XNA 3.1

I have XNA 3.1, how do I load multiple models in xna 3.1 for rendering either from array or button click or switches anything? I just need to load multiple 3d models to render. This is the link LINK Where I get code, but this code is in 4.0 Model[…
user2931015
  • 219
  • 2
  • 8
  • 21
0
votes
2 answers

Making a ragdoll in LIBGDX

So I am making a puppet program with LIBGDX. I made a 3d model in blender with uv textures and bones. I tried importing that model as a .obj but the texture was not there and as far as I could tell the bones weren't there(if they are there I don't…
Noah Huppert
  • 4,028
  • 6
  • 36
  • 58
0
votes
2 answers

3D Modeling for a game; only use one mesh?

I am just starting to create the models for my newest game, which will be my first game in full 3D. I have read in a couple unreliable places that it is far better to create all 3D objects as just one mesh and apply different materials to the mesh…
Liftoff
  • 24,717
  • 13
  • 66
  • 119