Struggling to distinguish between frameworks for iOS game development. Looking to draw a comparison amongst following frameworks i came across :
How to choose between frameworks or we can mix/match these together, what goes with what ?
- Cocos2d
- Quartz2D
- OpenGL ES
- sparrow
- any other frameworks out there to consider ?
Which collision detection framework to use :
- Box2D or chipmunk ?
- is this a choice only with cocos2d ? what if i am using any of the other frameworks listed above , e.g openGL ES - can box2d be used with that or some other popular framework serves a better combination ?
edit #1 When we start a fresh cocos2d project following lines of code seems to be ref to openGl - does that mean we can mix and match the two or one is built on top of other... ?
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8
depthFormat:0 // GL_DEPTH_COMPONENT16_OES
];
// attach the openglView to the director
[director setOpenGLView:glView];