The best solution I've found is to create a transparent container view, add that container to the window, and place your alert inside the container. You may then register for UIApplicationWillChangeStatusBarOrientationNotification
to receive rotation events and transform the container; this allows you to independently manipulate the frame of the alert:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
...
self.container = [[UIView alloc] initWithFrame:self.window.bounds];
[self.container addSubview:self.alertView];
[self.window addSubview:self.container];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(statusBarWillRotate:)
name:UIApplicationWillChangeStatusBarOrientationNotification
object:nil];
...
}
...
- (void)statusBarWillRotate:(NSNotification *)theNotification
{
CGFloat rotation = 0;
switch ([notification[UIApplicationStatusBarOrientationUserInfoKey] intValue])
{
case UIInterfaceOrientationLandscapeLeft:
rotation = -M_PI_2;
break;
case UIInterfaceOrientationLandscapeRight:
rotation = M_PI_2;
break;
case UIInterfaceOrientationPortraitUpsideDown:
rotation = M_PI;
break;
case UIInterfaceOrientationPortrait:
default:
rotation = 0;
break;
}
CGAffineTransform rotationTransform = CGAffineTransformMakeRotation(rotation);
CGSize rotatedSize = CGRectApplyAffineTransform(self.window.bounds, rotationTransform).size;
[UIView animationWithDuration:[UIApplication sharedApplication].statusBarOrientationAnimationDuration
animations:^{
self.container.transform = rotationTransform;
// Transform invalidates the frame, so use bounds/center
self.container.bounds = CGRectMake(0, 0, rotatedSize.width, rotatedSize.height);
self.container.center = CGPointMake(self.window.bounds.size.width / 2, self.window.bounds.size.height / 2);
}];
}
You can, if you really want, create an entirely new window with its windowLevel
property set to UIWindowLevelAlert
, which will guarantee that the window remain above all other views, including the keyboard, but window management gets a littly tricky. The above solution should suffice for most needs.
The problem with simply adding a view controller's view to a window is that it is not guaranteed to receive all the rotation and view[Will|Did][Disa|A]ppear:
messages unless it is added to the view controller hierarchy via addChildViewController:
on the root view controller.