I know how to utilize a prebuilt BSP tree with old 3d levels like Quake and so and have even written a level renderer. Now, I am moving onto the next step which is actually building that BSP tree myself. I know the process behind it but I was wondering if anyone had any advice or a link to a tutorial.
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A site to consult: BSP Trees: Theory and Implementation. Found from Wikipedia links section, of course.
edit I'm sorry, the article has been deleted from devmaster.net, but of the same author (Samuel Ranta-Eskola) here is a link to a PDF.

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2Found it on wayback: http://web.archive.org/web/20111115163809/http://www.devmaster.net/articles/bsp-trees – luser droog Feb 05 '13 at 07:26