0

I'm trying to make a simple VR game where you shoot robots. I have a gun that I want to have spin when i reload, since im too lazy to code actual reloading systems where you manually load a mag in. I have a animator componenent where the entry node is linked to the spin animation, and when i'm not holding the pistol and test the animation everything works. The pistol spins, stops, and then when i press space the pistol spins again. However, when im holding the pistol the animation does nothing. I believe this could be because the xr interactable componenent is overriding the animation somehow, but i have no idea how to fix this. Any advice? Thanks - Continuum.

Issue: Happened: Animation plays when object isnt held (Intentionally, this is just to show that i dont think its an issue with the animation itself). Happened: When held, animation wont play. Expected: Animation will play when held. Desired: Animation will play when held

0 Answers0