came across several post but doesn't seem to be able to find a definite answer as to how do one integrate ZeroMQ and Unity without the use of a wrapper/dll.
Wanting to use a Pub/Sub method, so it would be nice if someone is able to assist on this as well.
P/S using VS Code.
Tried copying the entirety of https://github.com/zeromq/netmq/tree/master/src/NetMQ and pasting it into Unity's Asset/Plugin but unable to compile. See Image
Also saw that someone said to use the lib folder in clrzmq and paste it inside netmq, but still unable to compile.