I'm attempting to use puppeteer to detect certain socket.io events emitted by the game, such as these:
socket.on("setStartTime", socket_onSetStartTime);
socket.on("nextTurn", socket_onNextTurn);
socket.on("livesLost", socket_onLivesLost);
socket.on("bonusAlphabetCompleted", socket_onBonusAlphabetCompleted);
socket.on("setPlayerWord", socket_onSetPlayerWord);
socket.on("failWord", socket_onFailWord);
socket.on("correctWord", socket_onCorrectWord);
socket.on("happyBirthday", socket_onHappyBirthday);
Is there a way to do this with puppeteer or something else in node?