I'm trying to get an object to show up with Vuforia in Unity by using a multi target object.
So far this works, but only on my Android phone, but not on the AR glasses.
On the AR glasses, it shows up as this:
It's flickering a lot.
I tried changing camera clipping plane values, different shaders, etc. - the issue goes away if I use ZTest Always in my shader (but ZTest Always causes other issues so I can't use that).
So what might be the difference in rendering here which causes the flickering on the glasses, but not on the phone, when both use Android?