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I'm trying to get an object to show up with Vuforia in Unity by using a multi target object.

So far this works, but only on my Android phone, but not on the AR glasses.

On the AR glasses, it shows up as this:enter image description here It's flickering a lot.

I tried changing camera clipping plane values, different shaders, etc. - the issue goes away if I use ZTest Always in my shader (but ZTest Always causes other issues so I can't use that).

So what might be the difference in rendering here which causes the flickering on the glasses, but not on the phone, when both use Android?

Hans Lung
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1 Answers1

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Maybe you are using a renderer that isnt native to your glasses, you should check what renderer your glasses use and use that instead

SSam202020
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