I was wondering how one would go about using Q# within Unity. I want to endow agents within a Unity simulation with quantum-like behavior, and I was wondering whether it was possible.
I've seen reference to adding a managed .dll in \Assets\Plugins and adding "using yourLibraryNameSpace
;" at the top of scripts, but I'm not exactly sure whether/how that would work with the Microsoft Quantum Development Kit. I've attached some potentially related posts below for reference. Any information would be greatly appreciated. Thanks so much.