I want to change the colour of a rect dynamically during runtime. Currently set_colour
is filling all of the pixels of the surface with a single colour value. This works, but an issue arises when a method like set_outline
is called, which modifies the transparency of the surface.
class Rectangle(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.original_image = pg.Surface((10, 10))
self.image = self.original_image
self.rect = self.image.get_rect()
def set_colour(self, colour_value):
self.colour = colour_value
self.image.fill(self.colour)
self.original_image.fill(self.colour)
def set_outline(self, thickness):
self.thickness = thickness
size = self.image.get_size()
calc = thickness/100
p_width, p_height = size[0], size[1]
width, height = size[0]*calc, size[1]*calc
self.image = self.image.convert_alpha()
center_x, center_y = (p_width//2)-(width//2), (p_height//2)-(height//2)
pg.draw.rect(self.image, (0, 0, 0, 0), (center_x, center_y, width, height))
Now if I try to change the colour of that rect during runtime, it will overwrite all of those transparent pixels created in set_outline
.
Is there a way to mask or blend the colour on to the rect, so it's not replacing any of the transparency?