I can no longer launch my application in release mode on the simulator. When I type "flutter run --release" I get an error message "Release mode is not supported by iPhone 11.". Anyone else have the same problem?
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Can you run "flutter doctor" command and paste output? – chihau Jul 29 '20 at 15:59
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@Jeremy what did you see... – Ruben Sep 03 '20 at 13:00
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@chihau @Ruben I'm having the same issue. [Here's](https://gist.github.com/mgalgs/2045dd3679d5b3288f36c5cae200fc21) my `flutter doctor -v`. Looks fine (I'm not doing Android development on this device) – mgalgs Sep 09 '20 at 16:24
3 Answers
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Release mode do not supported emulator, I solve this problem by using real device. first connect your device using usb cable, then choose the real device:
~/source/third-party/Cruise/ios on master! ⌚ 12:29:28
$ ~/apps/flutter/bin/flutter run --release
Changing current working directory to: /Users/dolphin/source/third-party/Cruise
Multiple devices found:
sdk gphone x86 arm (mobile) • emulator-5554 • android-x86 • Android 11 (API 30) (emulator)
dolphin’s iPad (mobile) • 00008020-000E78C01EC3002E • ios • iOS 14.0
iPhone SE (2nd generation) (mobile) • D233A502-B00B-4FCC-B4D1-91408C88EC81 • ios • com.apple.CoreSimulator.SimRuntime.iOS-14-0 (simulator)
[0]: sdk gphone x86 arm (emulator-554)
[1]: dolphin’s iPad (00002020-000E88C01ECY002E)
[2]: iPhone SE (2nd generation) (D233A502-B00B-4FCC-B4D1-91408C88EC81)
Please choose one: [0|1|2]: 2
Release mode is not supported by iPhone SE (2nd generation).
~/source/third-party/Cruise/ios on master! ⌚ 12:46:01
$ ~/apps/flutter/bin/flutter run --release
Changing current working directory to: /Users/dolphin/source/third-party/Cruise
Multiple devices found:
sdk gphone x86 arm (mobile) • emulator-5554 • android-x86 • Android 11 (API 30) (emulator)
dolphin’s iPad (mobile) • 00008020-000E78C01EC3002E • ios • iOS 14.0
iPhone SE (2nd generation) (mobile) • D233A502-B00B-4FCC-B4D1-91408C88EC81 • ios • com.apple.CoreSimulator.SimRuntime.iOS-14-0 (simulator)
[0]: sdk gphone x86 arm (emulator-5554)
[1]: dolphin’s iPad (00008020-000E78C01EC3002E)
[2]: iPhone SE (2nd generation) (D233A502-B00B-4FCC-B4D1-91408C88EC81)
Please choose one: [0|1|2]: 1
Launching lib/main.dart on dolphin’s iPad in release mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: 6JP4P88ZJB
Running pod install... 2.1s
Running Xcode build...
└─Compiling, linking and signing... 32.7s
Xcode build done. 193.4s
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2This answer does not solve the problem of using a **Simulator**. It's a workaround, not a solution. – genericUser Nov 29 '22 at 12:11
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1This is a bad answer, as it implies you should go out and buy expensive physical devices. The question was specifically related to simulators – MikkelT May 24 '23 at 13:56
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I do not agree with your opinion, Release mode do not supported emulator,at least answer this question moment, why you going to a impossible way to solve your issue? @MikkelT – Dolphin May 24 '23 at 14:10
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To solve this you can change the Build Configuration of the Run schema in xcode:
open project in xcode
1.) tap on Runner, and Edit scheme
2.) Select Release for the Build Configuration of the Run schema

Sambhav jain
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1this solution stills have the same problem: it isn't compatible with simulators. – Randolfo Apr 06 '23 at 09:05
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I was having the very same error and mine was due to not having Developer mode enabled on my iPhone.
Solution as printed on the console: To use iPhone for development, enable Developer Mode in Settings → Privacy & Security.

Keita
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